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Releases: thezerothcat/LaMulanaRandomizer

2.36.0

30 Jul 23:28
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  • Fixed a bug with non-Surface starting location
  • Updated harder boss logic for Viy

2.35.0

30 Jul 02:25
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  • Fixed a logic bug for NPC randomization (deathv location check not accounting for Xelpud)
  • Fixed a bug preventing the use of La-Mulana version 1.0

2.34.0

15 Feb 02:50
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More logic updates.

2.33.0

13 Feb 17:01
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Fixed inability to generate subweapon-only seeds due to missing logic for the Mother fight.

2.32.1

08 Feb 00:47
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  • Reduced boss count now properly warns to load the randomizer-provided save file, instead of just creating it silently.
  • The warning to load the save file should be present in Xelpud's tent even if NPCs are randomized.

2.32.0

06 Feb 05:10
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  • Fixed a bug where the combination of reduced boss count, non-random starting weapon, and non-random starting location did not create a save file, which could prevent seeds from being winnable.
  • Cleaned up some bugs around surface starting location/warp location/quicksave behavior introduced by reduced boss count changes
  • Logic updates

2.31.0

31 Jan 05:30
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Logic fixes for reduced boss count.

2.30.0

29 Jan 07:08
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  • Added an option for reduced boss count, which will transform Shrine of the Mother after any 7 bosses and empower the Holy Grail based solely on acquiring the transformed Shrine of the Mother grail point.
  • New custom placement options

2.29.1

20 Jan 06:12
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Fixed some bugs around custom placement for transitions.

2.29.0

16 Dec 21:10
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NPC/shop door randomization:

  • Mulbruk is now included in randomization.
  • Room names are now accurate when recording NPC conversations.
  • Philosopher conversations can now be recorded prior to finding the Philosopher's Ocarina.
  • Fixed door cover graphics for Hiner's tent on the Surface.

General fixes:

  • Fixed a bug causing Key Sword to always be empowered when purchased in a shop.
  • Fixed a few scenarios where early-game shop items were unintentionally overpriced.
  • Removed the bugged chest in transformed Shrine of the Mother which could interfere with collecting Hand Scanner if opened.
  • Fixed a bug from the original game in which the small Palenque mural could fail to respond to the Pochette Key permanently.

Other:

  • Added doors to travel between transformed and untransformed Shrine of the Mother grail tablets after acquiring them.
  • Made some additions and improvements to custom placements.