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Improved Flash Cart Support

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@tbsp tbsp released this 01 Mar 15:13
· 4 commits to master since this release
  • Rework how the default player state is initialized to allow the game to run on flash carts without SRAM
  • Add the option to hold SELECT when first initializing the player state to unlock all skills/upgrades, as a shortcut for players without SRAM
  • Remove redundant bank switching writes which cause problem when run from a flash cart which mimics MBC5 (EMS or cheap repros)
  • Ensure OAM is fully initialized before enabling objects for the boot logo effect