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Floppy Sticks is a 2D puzzler inspired by a numerical method used to integrate Newton's equations of motion.
Despite the silly name....
Floppy Sticks emits a rather relaxing and statisfying atmosphere when playing.
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git clone https://github.com/Parallaxi/Floppy-Sticks.git
- Itch.io (Coming Soon)
- Start Menu
โถ๏ธ - Tutorial ๐ฏ
- Visual Effects โจ
- Dynamic Background ๐
- Notifications ๐
- Music & Sound ๐ต
The goal of the game is to convert all the given points into dynamic points. There exist 3 types of points (clickable, dynamic, static) in the game, which are represented by differently coloured circles.
Clickable
- Initially they are static and don't move. However when clicked they turn into dynamic circles.
Dynamic
- On conversion, they become affected by gravity and will begin to fall.
Static
- Spends most its life locked in place, the only way to convert it into a dynamic circle is to knock it with a dynamic circle.
- Python >= 3.10
- Pygame >= 2.0
If you come from a Game Developement background, you've probably heard of Euler Integration. This is a numerical method that is used very often for movement in games. This method is by far the simplest and easiest to implement. However up to a point this method becomes very inaccurate when using larger more precise numbers. This is why Floppy Sticks makes use of Verlet Integration. Verlet allows for more accurate and realistic movement.
Here is an example of how you implement both integrations.
# Euler Integration
position = position + velocity
# Verlet Integration
velocity = position - last_position
last_position = position
position = position + velocity
This creates surprisingly realistic behaviour.
- MUSIC CREATOR - Context Sensitive
- ORIGINAL IDEA - Supernapie
Floppy Sticks is licenced under an MIT licence.