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added power generation design proposal #123

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merged 3 commits into from
Jan 18, 2024

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tday93
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@tday93 tday93 commented Jan 4, 2024

Figured this was a clearer way to lay out these thoughts.

Open to all suggestions and commentary!

@github-actions github-actions bot added Design Related to design documentation for Space Station 14. English labels Jan 4, 2024
@Partmedia
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Thank you for your submission and writing down your thoughts on power. I think this is fine as is and intend to merge if there are no significant objections.

  • Would you mind linking this design doc on the left hand menu (by editing src/SUMMARY.md)? It is not automatically populated.
  • Compared to what is mapped now, is the main idea that mappers should map portable generators better so that they can better fulfill the "stop-gap power" role?

@deltanedas
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that would require several stacks of uranium and a few pacmen to power the station for ~15 mins while setting up primary power

@tday93
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tday93 commented Jan 4, 2024

Thank you for your submission and writing down your thoughts on power. I think this is fine as is and intend to merge if there are no significant objections.

* Would you mind linking this design doc on the left hand menu (by editing `src/SUMMARY.md`)? It is not automatically populated.

* Compared to what is mapped now, is the main idea that mappers should map portable generators better so that they can better fulfill the "stop-gap power" role?

1.) Sounds good, will get it updated in the morning.

2.) Yes either an array of pacmen in a clearly accessible location + located such that they can be immediately wrenched down and fueled, or an AME with very limited fuel. Exact setup can vary map to map, and as other power generation options become available. As long as its quick to set up and time-limited in its useful, it fits the stop-gap power role.

@Partmedia Partmedia merged commit f9bcd1a into space-wizards:master Jan 18, 2024
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@Partmedia
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Sorry for the delay, I forgot to merge this. Thanks for your contribution!

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3 participants