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Cleanup crew gamemode #122
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map saving will allow cool things like survivors of a disaster leaving notes on how it all went to shit, then gamers can find it later |
i honestly feel so strongly that this will be a cool concept that i want to make it somehow work for higher pop (like up to ~50 players maybe?) but im not sure how i could accomplish that, i think it gets too chaotic at that point |
you -could- turn it into a competitive-cooperative gamemode by just spawning 2 stations on different maps and spawning half of the players on one of them and half of them on the other |
also depending on how things are weighted, you could force save a map by setting every air alarm to siphon before round end, then all your toilets will live on |
wait, that actually kind of goes hard |
my idea not the toilets |
i think the competitive idea would be better for 50+ players, with 20p splitting them like that would be too detrimental imo as it would take too long to do anything |
yeah im talking about for multiples of 20p |
ideagirl write skibidi toiler doc |
Nuts -> My Mouth |
Ooo, for the high pop version, spawn half the players on a normal low pop station, the other half on the derelict who are there to repair it. When time runs out, the crew on the first station get transfered over to the repaired derelict via shuttle where the round continues |
that owns conceptually but i think will probably be too hard to do in reality |
and they dont know the gamemode so when they think round is about to end they get sent to brazil |
Worse, Barratry v2.0 |
So would this just be Viscera Cleanup detail, the game mode? |
you can read it and decide for yourself if you think it would be viscera cleanup detail the game mode |
the selfmerger |
very good |
another idea i've had forever that im just rewriting for the docs site