-
Notifications
You must be signed in to change notification settings - Fork 186
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge branch 'master' into tday-93-power-generation
- Loading branch information
Showing
2 changed files
with
39 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
# Turf War | ||
|
||
| Designers | Implemented | GitHub Links | | ||
|---|---|---| | ||
| deltanedas | :warning: partially | [#23290](https://github.com/space-wizards/space-station-14/pull/23290) | | ||
|
||
## Abstract | ||
|
||
Turf war is a sub-gamemode that can be present in others (traitor, revolution; similar to thief). | ||
|
||
Players must use spray painters to tag up turf for their respective departments. Whichever department gets the most doors sprayed at the end wins! | ||
|
||
## Goals | ||
|
||
It is intended to be a small bit of fun seen in some rounds, but not completely taking it over the round like revolution. | ||
|
||
Turf taggers must **not** be selected from other antagonists in the round (could be exclusive with traitor, to keep it as a nonantag side fun gamemode. | ||
|
||
Unlike most gamemodes, players selected can be in command and sec (since they aren't antagonists). | ||
|
||
However, command staff will tag for their respective departments **and not command doors**. Since cap and hop don't govern individual departments, they can't be picked. | ||
|
||
## Gameplay | ||
|
||
Players are not antagonists (unless they are from another role) so they should not immediately start killing everyone, following escallation rules. | ||
|
||
Naturally there will be skirmishes but it won't be as bloody as traitor assassinations or revolutions. | ||
|
||
Each turf tagger has an objective to spray the most doors, which is either 100% (you are winning) or a % of whoever is winning. | ||
|
||
On round end the number of doors each turf tagger has is shown, in order of who got the most. | ||
|
||
Only one tagger is selected from each department at most, but they may recruit coworkers IC (not a flash) to join the turf war. Spray painters are available in YouTools so nobody is left out. | ||
|
||
|
||
## Inspirations | ||
|
||
TG families or whatever its called now, but with spraying doors. |