Three.js experiment for skinnedmesh with particles
This project show how to setup a particle system using three.js.
it use a THREE.InstancedMesh with a THREE.SkinnedMesh to spawn the particles.
Material use a THREE.MeshStandardMaterial shader with the onBeforeCompile method to inject custom code in vertex an fragment shader.
Check the video on youtube.
- Write particles positions in a THREE.DataTexture to make particles easier to animate.