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updating tests for #16 & adding Cry of Fear to tests
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snake-biscuits committed Nov 27, 2021
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5 changes: 4 additions & 1 deletion README.md
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Expand Up @@ -137,6 +137,7 @@ Full documentation: [snake-biscuits.github.io/bsp_tool/](https://snake-biscuits.
- Call of Duty: Black Ops III :o:
- [Call of Duty: United Offensive](https://github.com/snake-biscuits/bsp_tool/tree/master/bsp_tool/branches/infinity_ward/call_of_duty1.py) :o:
- Call of Duty: World at War :o:
- [Cry of Fear](https://github.com/snake-biscuits/bsp_tool/tree/master/bsp_tool/branches/valve/goldsrc.py)
- [Fortress Forever](https://github.com/snake-biscuits/bsp_tool/tree/master/bsp_tool/branches/valve/orange_box.py)
- [G-String](https://github.com/snake-biscuits/bsp_tool/tree/master/bsp_tool/branches/valve/orange_box.py)
- [Garry's Mod](https://github.com/snake-biscuits/bsp_tool/tree/master/bsp_tool/branches/valve/orange_box.py)
Expand All @@ -156,6 +157,8 @@ Full documentation: [snake-biscuits.github.io/bsp_tool/](https://snake-biscuits.
## Thanks
* [BobTheBob](https://github.com/BobTheBob9)
- Identified loads of Titanfall lumps (90% of static props + more)
* [Call of Duty Promod Team](https://github.com/promod)
- For distributing safe links to Call of Duty 4 Mod Tools
* [Chris Strahl](https://github.com/Chrissstrahl)
- Preserving **extensive** documentation, mods & source code for Quake 3 & Ubertools games
* [Ficool2](https://github.com/ficool2)
Expand All @@ -173,4 +176,4 @@ Full documentation: [snake-biscuits.github.io/bsp_tool/](https://snake-biscuits.
* [Taskinoz](https://github.com/taskinoz)
- Helping me find people that can actively use my research & tools
* All of the Wiki Editors
- Except the uncited `Id Tech 3 -> Treyarch NGL` on CoDWiki, that was a massive pain to verify
- Except for the uncited `Id Tech 3 -> Treyarch NGL` on CoDWiki **[citation needed]**
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