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Merge pull request #3996 from MADxingjin/fix-CE-ammo
Fix CE AmmoDef in Core SK/Patches of those PatchOperationAdd against Defs/
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29 changes: 19 additions & 10 deletions
29
Mods/Core_SK/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_SK.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
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<CombatExtended.AmmoCategoryDef> | ||
<defName>MetallicArrow</defName> | ||
<label>metallic arrow</label> | ||
<description>The arrow head is made from ,metal to enhance armor penetration.</description> | ||
<advanced>true</advanced> | ||
<advanced>true</advanced> | ||
</CombatExtended.AmmoCategoryDef> | ||
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<CombatExtended.AmmoCategoryDef> | ||
<defName>ExplosiveArrow</defName> | ||
<label>explosive arrow</label> | ||
<description>Fitted with a explosive head to make additional explosion damage.</description> | ||
<advanced>true</advanced> | ||
<advanced>true</advanced> | ||
</CombatExtended.AmmoCategoryDef> | ||
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<CombatExtended.AmmoCategoryDef> | ||
<defName>BalistaBolt</defName> | ||
<label>balista bolt</label> | ||
<description>The balista bolt head is made from metal to enhance armor penetration.</description> | ||
</CombatExtended.AmmoCategoryDef> | ||
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<CombatExtended.AmmoCategoryDef> | ||
<defName>StoneBall</defName> | ||
<label>stone ball</label> | ||
<description>A stone ball used for catapult.</description> | ||
</CombatExtended.AmmoCategoryDef> | ||
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<CombatExtended.AmmoCategoryDef> | ||
<defName>ExplosiveBall</defName> | ||
<label>explosive ball</label> | ||
<description>An explosive ball used for catapult.</description> | ||
<advanced>true</advanced> | ||
<advanced>true</advanced> | ||
</CombatExtended.AmmoCategoryDef> | ||
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<CombatExtended.AmmoCategoryDef> | ||
<defName>Shock</defName> | ||
<label>shock</label> | ||
<description>Special non-lethal shock type ammo.</description> | ||
</CombatExtended.AmmoCategoryDef> | ||
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</Defs> | ||
<CombatExtended.AmmoCategoryDef> | ||
<defName>LaserUST</defName> | ||
<label>unstable laser beam</label> | ||
<description>Unstable laser beam (can ignite objects).</description> | ||
</CombatExtended.AmmoCategoryDef> | ||
<CombatExtended.AmmoCategoryDef> | ||
<defName>LaserST</defName> | ||
<label>stable laser beam</label> | ||
<description>Stable laser beam without igniting objects.</description> | ||
</CombatExtended.AmmoCategoryDef> | ||
</Defs> |
42 changes: 42 additions & 0 deletions
42
Mods/Core_SK/Defs/CombatExtended/Ammo/Ammo_15x65mmDiffusingCharged_Buck.xml
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Defs> | ||
<ThingDef Class="CombatExtended.AmmoDef" ParentName="15x65mmDiffusingChargedBase"> | ||
<defName>Ammo_15x65mmDiffusingCharged_Buck</defName> | ||
<label>15x65mm Diffusing Charged cartridge</label> | ||
<graphicData> | ||
<texPath>Things/Ammo/Charged/ShotgunMech</texPath> | ||
<graphicClass>Graphic_StackCount</graphicClass> | ||
</graphicData> | ||
<statBases> | ||
<MarketValue>10</MarketValue> | ||
<!-- value intentionally decreased to help reduce wealth bloat/free silver --> | ||
</statBases> | ||
<ammoClass>BuckShot</ammoClass> | ||
<cookOffProjectile>Bullet_15x65mmDiffusingCharged_Buck</cookOffProjectile> | ||
</ThingDef> | ||
<ThingDef Class="CombatExtended.AmmoDef" ParentName="Base15x65mmDiffusingChargedBullet"> | ||
<defName>Bullet_15x65mmDiffusingCharged_Buck</defName> | ||
<label>diffusing charged ionized</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Charged/charge_regular</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>32</damageAmountBase> | ||
<pelletCount>5</pelletCount> | ||
<secondaryDamage> | ||
<li> | ||
<def>EMP</def> | ||
<amount>8</amount> | ||
</li> | ||
<li> | ||
<def>Bomb_Secondary</def> | ||
<amount>7</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationSharp>10</armorPenetrationSharp> | ||
<armorPenetrationBlunt>55.46</armorPenetrationBlunt> | ||
<spreadMult>8.9</spreadMult> | ||
</projectile> | ||
</ThingDef> | ||
</Defs> |
63 changes: 63 additions & 0 deletions
63
Mods/Core_SK/Defs/CombatExtended/Ammo/Ammo_80x256mmFuel_Thermobaric.xml
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Defs> | ||
<ThingDef Class="CombatExtended.AmmoDef" ParentName="80x256mmFuelBase"> | ||
<defName>Ammo_80x256mmFuel_Thermobaric</defName> | ||
<label>80x256mm fuel cell (Thermobaric)</label> | ||
<graphicData> | ||
<texPath>Things/Ammo/FuelCell/Large</texPath> | ||
<graphicClass>Graphic_StackCount</graphicClass> | ||
</graphicData> | ||
<statBases> | ||
<MarketValue>28.98</MarketValue> | ||
</statBases> | ||
<ammoClass>ThermobaricFuel</ammoClass> | ||
<detonateProjectile>Bullet_80x256mmFuel_Thermobaric</detonateProjectile> | ||
<comps> | ||
<li Class="CompProperties_Explosive"> | ||
<explosiveRadius>2</explosiveRadius> | ||
<damageAmountBase>5</damageAmountBase> | ||
<explosiveDamageType>Thermobaric</explosiveDamageType> | ||
<explosiveExpandPerStackcount>0.15</explosiveExpandPerStackcount> | ||
<startWickHitPointsPercent>0.33</startWickHitPointsPercent> | ||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors> | ||
<explodeOnKilled>True</explodeOnKilled> | ||
<wickTicks>60~300</wickTicks> | ||
</li> | ||
</comps> | ||
</ThingDef> | ||
<ThingDef Class="CombatExtended.AmmoDef" ParentName="SK_BaseBullet"> | ||
<defName>Bullet_80x256mmFuel_Thermobaric</defName> | ||
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass> | ||
<label>80x256mm fuel shell (Thermobaric)</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/InfernoCannonShot</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
<shaderType>TransparentPostLight</shaderType> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>Thermobaric</damageDef> | ||
<damageAmountBase>245</damageAmountBase> | ||
<speed>60</speed> | ||
<flyOverhead>false</flyOverhead> | ||
<explosionRadius>4.5</explosionRadius> | ||
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> | ||
<preExplosionSpawnChance>0.5</preExplosionSpawnChance> | ||
<soundExplode>MortarIncendiary_Explode</soundExplode> | ||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof> | ||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate> | ||
<soundAmbient>MortarRound_Ambient</soundAmbient> | ||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors> | ||
<ai_IsIncendiary>true</ai_IsIncendiary> | ||
<alwaysFreeIntercept>false</alwaysFreeIntercept> | ||
<bulletChanceToStartFire>0.4</bulletChanceToStartFire> | ||
</projectile> | ||
<comps> | ||
<li Class="CombatExtended.CompProperties_ExplosiveCE"> | ||
<damageAmountBase>150</damageAmountBase> | ||
<explosiveDamageType>Thermobaric</explosiveDamageType> | ||
<explosiveRadius>1.9</explosiveRadius> | ||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors> | ||
</li> | ||
</comps> | ||
</ThingDef> | ||
</Defs> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Defs> | ||
<ThingDef Class="CombatExtended.AmmoDef" Name="SK_BaseBullet" ParentName="BaseBulletCE" | ||
Abstract="True"> | ||
<category>Projectile</category> | ||
<tickerType>Normal</tickerType> | ||
<altitudeLayer>Projectile</altitudeLayer> | ||
<label>bullet</label> | ||
<useHitPoints>False</useHitPoints> | ||
<neverMultiSelect>True</neverMultiSelect> | ||
<graphicData> | ||
<shaderType>Transparent</shaderType> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<explosionDamageFalloff>true</explosionDamageFalloff> | ||
<!-- | ||
<suppressionFactor>3</suppressionFactor> | ||
<dangerFactor>0.8</dangerFactor> | ||
<airborneSuppressionFactor>3.5</airborneSuppressionFactor> | ||
--> | ||
</projectile> | ||
</ThingDef> | ||
<RecipeDef Name="AmmoRecipeRifle" ParentName="AmmoRecipeBase" Abstract="true"> | ||
<workAmount>2500</workAmount> | ||
<workSkill>Crafting</workSkill> | ||
<targetCountAdjustment>80</targetCountAdjustment> | ||
<recipeUsers> | ||
<!-- Need an empty list here or the ammo injector will throw a null ref exception --> | ||
</recipeUsers> | ||
</RecipeDef> | ||
<RecipeDef Name="AmmoRecipeHighCaliber" ParentName="AmmoRecipeBase" Abstract="true"> | ||
<workAmount>3000</workAmount> | ||
<workSkill>Crafting</workSkill> | ||
<targetCountAdjustment>60</targetCountAdjustment> | ||
<recipeUsers> | ||
<!-- Need an empty list here or the ammo injector will throw a null ref exception --> | ||
</recipeUsers> | ||
</RecipeDef> | ||
<RecipeDef Name="AmmoRecipePistol" ParentName="AmmoRecipeBase" Abstract="true"> | ||
<workAmount>1500</workAmount> | ||
<workSkill>Crafting</workSkill> | ||
<targetCountAdjustment>100</targetCountAdjustment> | ||
<recipeUsers> | ||
<!-- Need an empty list here or the ammo injector will throw a null ref exception --> | ||
</recipeUsers> | ||
</RecipeDef> | ||
<RecipeDef Name="AmmoRecipeShotgunShell" ParentName="AmmoRecipeBase" Abstract="true"> | ||
<workAmount>1500</workAmount> | ||
<workSkill>Crafting</workSkill> | ||
<targetCountAdjustment>40</targetCountAdjustment> | ||
<recipeUsers> | ||
<!-- Need an empty list here or the ammo injector will throw a null ref exception --> | ||
</recipeUsers> | ||
</RecipeDef> | ||
</Defs> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Defs> | ||
<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseFragment"> | ||
<defName>Fragment_Shell</defName> | ||
<label>shell fragments</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Fragments/Fragment_Medium</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>Fragment</damageDef> | ||
<damageAmountBase>62</damageAmountBase> | ||
<speed>20</speed> | ||
<armorPenetrationSharp>9.5</armorPenetrationSharp> | ||
<armorPenetrationBlunt>38</armorPenetrationBlunt> | ||
<gravityFactor>15</gravityFactor> | ||
</projectile> | ||
</ThingDef> | ||
<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseFragment"> | ||
<defName>Fragment_GrenadeFrag</defName> | ||
<label>grenade fragments</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Fragments/Fragment_Medium</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>Fragment</damageDef> | ||
<damageAmountBase>18</damageAmountBase> | ||
<speed>25</speed> | ||
<armorPenetrationSharp>4</armorPenetrationSharp> | ||
<armorPenetrationBlunt>16</armorPenetrationBlunt> | ||
<gravityFactor>15</gravityFactor> | ||
</projectile> | ||
</ThingDef> | ||
<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseFragment"> | ||
<defName>Fragment_GrenadeFragCharged</defName> | ||
<label>charged fragments</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Fragment_Charged</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>Fragment</damageDef> | ||
<damageAmountBase>14</damageAmountBase> | ||
<speed>25</speed> | ||
<armorPenetrationSharp>16</armorPenetrationSharp> | ||
<armorPenetrationBlunt>15</armorPenetrationBlunt> | ||
<gravityFactor>15</gravityFactor> | ||
</projectile> | ||
</ThingDef> | ||
<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseFragment"> | ||
<defName>Fragment_RocketFrag</defName> | ||
<label>rocket fragments</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Fragments/Fragment_Small</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>Fragment</damageDef> | ||
<damageAmountBase>47</damageAmountBase> | ||
<speed>35</speed> | ||
<armorPenetrationSharp>7</armorPenetrationSharp> | ||
<armorPenetrationBlunt>38</armorPenetrationBlunt> | ||
<gravityFactor>15</gravityFactor> | ||
</projectile> | ||
</ThingDef> | ||
</Defs> |
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