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Update with previous changes kept
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TheLoneTec committed Feb 21, 2025
1 parent aea86b6 commit 45c7397
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Showing 23 changed files with 17 additions and 2 deletions.
Binary file modified Mods/RPG Inventory/1.5/Assemblies/CEPatches.dll
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4 changes: 2 additions & 2 deletions Mods/RPG Inventory/1.5/Patches/Rim_Of_Magic.xml
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<xpath>Defs</xpath>
<value>
<Sandy_Detailed_RPG_Inventory.ItemSlotDef>
<xPos>4</xPos>
<xPos>5</xPos>
<yPos>1</yPos>
<validationOrder>3210</validationOrder>
<defName>ItemSlotNeckTMCloak</defName>
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<xpath>Defs</xpath>
<value>
<Sandy_Detailed_RPG_Inventory.ItemSlotDef>
<xPos>2</xPos>
<xPos>1</xPos>
<yPos>1</yPos>
<validationOrder>3220</validationOrder>
<defName>ItemSlotNeckTMArtifact</defName>
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Binary file added Mods/RPG Inventory/About/ModIcon.png
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Binary file added Mods/RPG Inventory/Textures/UI/Icons/RMouse.png
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15 changes: 15 additions & 0 deletions Mods/RPG Inventory/change.log
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4.1.revamp.6.3
- minor fix for cases when "health background" is used and for some reason apparel hp is higher than max hp;

4.1.revamp.6.2
- CE post-1.5 support;

4.1.revamp.6.1
- because atm Rimworld of Magic wasn't up to date, support for it was temp removed. But because I didn't touch the source for a long of time I didn't do it properly and it lead to mod getting broken instead, whoops. Now since RWoM is back up, restoring the support;

4.1.revamp.6
- for 1.5. I guess it works?;

4.1.revamp.5.8
- fixed a button to consume drug from inventory. One of the checks was changed so drugs now never count as "edible" (meaning like a food), but checked separately as a "consumable drug";

other
- updated CEPatch for in-development version of CE;

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