Releases: shannaurelle/Extra-Buildings
The Mushrooms, Oceans, and Seas Update
Added three buildings:
- Mushroom Farm (unlocked after researching Mining) - adds 1 food for every mountain, forest, hill in the city
- Desalination Plant (unlocked after researching Bronze Working) - adds 1 food from every Coast tile in the city
- Brine Processing Plant (unlocked after researching Bronze Working, requires a built Desalination Plant) - +2 Happiness, adds 1 production from every Coast tile in the city, +1 Production from every Ocean tile in the city after researching Chemistry
This should resolve some of my deepseated problems and suggestions I received from the players requesting some new sea-related buffs
Additional changes:
- Warehouses don't need shipyards to be built, reduced production cost to 100
- Shipyard maintenance now reduced to 1 gold
If there are any problems, feel free to send an issue at this repository.
The Bug Fix Update Part 2
Big thanks to @NielsCW for resolving the missing icon for Warehouses, and some adjustments for smokery and slaughterhouse along with some cleanup. Your help is greatly appreciated :>
Simplified Chinese Translation Update
Italian Translation Update
This update features an Italian translation by @Smashfanful. Thank you so much @Smashfanful for adding italian translations.
Also, there is a new Continuous Integration (CI) pipeline onboard thorugh Github Workflows. Big thanks to yairm210 for making the maintence of this mod easier.
Up to Date Update : Part 1 of N
Fixes deprecation errors #23 found in Powder MIll's uniques for Unciv versions 3.18.5 to 4.12.9. For players using older than Unciv version 3.18.5, use the last release of Extra Buildings. Thanks @SchoeniosX for informing me!
The Translation Update
This update now fixes the Organic remedies promotion error and includes some Indonesian translations for the mod! :>
Big special thanks to the following people for making this update possible: @benyaminl for the indonesian translation on some of the buildings and @Kuldebar for the issue report.
The Resorts Update
Extra-Buildings now contain new tourist destinations! We provide four new happiness-producing buildings:
- seaside resort, available at Sailing and provides 2 Happiness and 1 maintenance cost (requires city next to Coast)
- spa resort, available at Engineering and provides 2 Happiness and 1 maintenance cost (requires city next to Coast or Mountain)
- golf resort, available at Architecture and provides 2 Happiness and 2 maintenance cost (requires city next to Plains or Grassland)
- mountain resort, available at Railroads and provides 4 Happiness and 2 maintenance cost (requires city next to Mountain)
Aside from this, Brick Works can now be built anywhere, but its production buffs are now nerfed and its maintenance costs decreased
If ever BNW update comes along, the resorts will provide tourism points in the future, helping you achieve cultural victory!
The Rebalancing Update
For this update we introduce several major changes and additions which will greatly alter the gameplay. Please send me an issue to github for any constructive feedback. Thanks to @HeLLoTheRe217 for the last feedback!
Additions
- Park (+2 Happiness, 1 gold maintenance, unlocked at Horseback Riding)
- Arboretium and Herbarium now gives +1 Science per Forest/Jungle
- Fruiticetium gives extra +4 Happiness per Citrus tile
- Bakery now provides a Merchant slot (+3 Gold) instead of generating passive (+2 Gold) per turn
- Brick Works now can only be built on cities with a Lake, Coast, or Flood plains three tiles away from a city center
- Brick Works now provides +10% more Production when making Buildings in the city where it is built
Revisions - Used a simple maintenance flowchart. Buildings might cost more or less gold to maintain than before
- Some buildings may cost more to build
- Greenhouses no longer give 1 Gold per turn (AI loves to destroy the environment, bad :< )
The Bug Fix Update Part 1
In compliance with the new JSON format for uniques, the Arboretium now gives +1 Happiness per Forest tile in the city as well as the Greenhouse +1 Gold per Farm in the city. Stay tuned for more bugfixing updates :>
The Rich Greenhouse Update
This is a minor update which removes the Happiness bonus from Greenhouses and instead supplies 1 gold per farm in a city. This is a result of adding a more realistic take on the bonuses of Greenhouses in the broader scope of the economy. What do you think? Is the update okay? Feel free to message me for feedback.