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sfalexrog committed Aug 26, 2017
1 parent dae829f commit 418d64c
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9 changes: 9 additions & 0 deletions .gitignore
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*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
.externalNativeBuild
10 changes: 10 additions & 0 deletions .gitmodules
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[submodule "ImguiDemoSdl/src/main/cpp/deps/imgui"]
path = ImguiDemoSdl/src/main/cpp/deps/imgui
url = https://github.com/ocornut/imgui
[submodule "ImguiDemoSdl/src/main/cpp/deps/glm"]
path = ImguiDemoSdl/src/main/cpp/deps/glm
url = https://github.com/g-truc/glm
[submodule "ImguiDemoSdl/src/main/cpp/deps/SDL"]
path = ImguiDemoSdl/src/main/cpp/deps/SDL
url = https://github.com/sfalexrog/SDL
branch = cmake_fixes
44 changes: 44 additions & 0 deletions ImguiDemoSdl/CMakeLists.txt
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# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.4.1)

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

add_library( # Sets the name of the library.
native-lib

# Sets the library as a shared library.
SHARED

# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp )

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
log-lib

# Specifies the name of the NDK library that
# you want CMake to locate.
log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
native-lib

# Links the target library to the log library
# included in the NDK.
${log-lib} )
50 changes: 50 additions & 0 deletions ImguiDemoSdl/build.gradle
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apply plugin: 'com.android.application'

android {
compileSdkVersion 25
buildToolsVersion "25.0.2"
defaultConfig {
applicationId "me.sfalexrog.imguidemo"
minSdkVersion 14
targetSdkVersion 25
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11"
targets "demo"
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "src/main/cpp/CMakeLists.txt"
}
}

sourceSets {
main {
// We're using SDLActivity from SDL sources, not copying that to our source tree
java.srcDirs += ['src/main/cpp/deps/SDL/android-project/src']
// Instead of copying data files from the native project, we just add its data
// as another asset directory
assets.srcDirs += ['src/main/cpp/data']
}
}
}

dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:25.3.1'
testCompile 'junit:junit:4.12'
}
25 changes: 25 additions & 0 deletions ImguiDemoSdl/proguard-rules.pro
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /opt/android/sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# Add any project specific keep options here:

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
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package me.sfalexrog.imguidemo;

import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;

import org.junit.Test;
import org.junit.runner.RunWith;

import static org.junit.Assert.*;

/**
* Instrumentation test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();

assertEquals("me.sfalexrog.imguidemo", appContext.getPackageName());
}
}
24 changes: 24 additions & 0 deletions ImguiDemoSdl/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"

package="me.sfalexrog.imguidemo">

<uses-feature android:glEsVersion="0x00020000" />

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".DemoActivity"
android:configChanges="orientation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>

</application>

</manifest>
70 changes: 70 additions & 0 deletions ImguiDemoSdl/src/main/cpp/CMakeLists.txt
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# Cmake file for a sample cross-platform project with dear imgui.
# The aim here is to have most of the stuff (including cmake files)
# be the same throughout platforms.

cmake_minimum_required(VERSION 3.1)

project(imgui_demo)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)

find_package(SDL2 REQUIRED)

# This is an adaptation of the ImGui demo, with some geometry (a teapot)
# rendered in order to check the ImGui implementation. Teapot is taken
# from Google NDK samples.

set(IMGUI_PATH deps/imgui)
set(IMGUI_IMPL_PATH src/imgui_impl)

# Since we're drawing something that's not just a triangle, we're gonna
# want a library that deals with vectors and matrices. glm is the obvious
# choice.

add_subdirectory(deps/glm)

# Use GLES2/GLES3 implementations for Android, GL3 for everything else

if (ANDROID)
set(GL_PROFILES "GL_PROFILE_GLES2" "GL_PROFILE_GLES3")
else()
set(GL_PROFILES "GL_PROFILE_GL3")
endif()

file(GLOB IMGUI_FILES
${IMGUI_PATH}/*.cpp
${IMGUI_IMPL_PATH}/*.cpp
)

file(GLOB DEMO_FILES
src/*.cpp
)

if (NOT ANDROID)
set(GLLOAD_PATH src/glload)
file(GLOB GLLOAD_FILES
${GLLOAD_PATH}/*.c)
endif()


set(DEMO_SOURCES ${IMGUI_FILES} ${DEMO_FILES} ${GLLOAD_FILES})

# Build as a library for Android, as an executable otherwise

if (ANDROID)
add_library(demo SHARED
${DEMO_SOURCES}
)
else()
add_executable(demo
${DEMO_SOURCES}
)
endif()

target_link_libraries(demo ${SDL2_LIBRARY} glm)
target_include_directories(demo PRIVATE ${SDL2_INCLUDE_DIR})
target_include_directories(demo PRIVATE ${IMGUI_PATH})
target_include_directories(demo PRIVATE ${IMGUI_IMPL_PATH})
target_include_directories(demo PRIVATE ${GLLOAD_PATH})
target_compile_definitions(demo PRIVATE ${GL_PROFILES})
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