- Understand difference between objects and classes
- Understand how classes are defined
- Understand how objects are initialized
- Understand instance variables and instance methods
- Understand class variables and class methods
- Utilize the
self
keyword - Understand method chaining in a class
Fork or clone this repo to gain access to a complete working end-product of the examples in this lesson:
https://github.com/wdi-atx-11/python-class-examples
Python is an object oriented language. Object oriented languages allow us to create things that act like physical objects in our day-to-day lives. Every day we interact with objects like chairs, beverages, and CDs. These objects have properties that define them, and they have things we can do with them.
If I were to describe the properties that make up coffee I drink I would say
each cup of coffee I drink has a capacity
, a current amount
. There's also
things I an do with each cup of coffee I drink. I can fill
my cup. I can
empty
my cup. I can drink
some of my coffee. Python classes allow us to
model the properties of my coffee and define how I can interact with my coffee.
I'm not the only person who drinks coffee. A good class definition models what
a cup of coffee is for everyone. Then, we can use the class definition to create
instances of the class so I can my coffee, Sean can have his coffee and Brandi
can have her Coffee. Each instance of the coffee class can have a different
capacity
, and keep track of different amounts
. Although our coffees have
different properties the properties are affected by actions like fill
, empty
,
and drink
similarly.
Here's what a Coffee class would look like in Python:
class CoffeeCup():
def __init__(self, capacity):
self.capacity = capacity
self.amount = 0
def fill(self):
self.amount = self.capacity
def empty(self):
self.amount = 0
def drink(self, amount):
self.amount -= amount
if (self.amount == 0):
self.amount = 0
The CoffeeCup
is a collection of variables and methods. The variables in
this class are self.capacity
and self.amount
. The methods in this class
are fill
, empty
, and drink
. The __init__
method is a special method
Python executes when a new cup of coffee is created.
The self
keyword is similar to the this
keyword in JavaScript. The self
keyword allow each instance of a CoffeeCup
to know what it's own capacity is
and what it's own current amount is.
Create instances of a class by calling ClassName()
. This invokes the
__init__
method. You can pass parameters to it too, ClassName(param1, param2)
.
Here's how Steve, Sean and Brandi could each have their own cup of coffee. Let's
assume the capacity
and amount
units are all in ounces.
steves_cup = CoffeeCup(12) # a fancy latte.
seans_cup = CoffeeCup(16) # gas station drip.
brandis_cup = CoffeeCup(2) # a quick espresso.
Each of our cups start empty and have their own capacity. Let's fill the cups, have everyone take a 1 ounce drink, and print the amount left in each cup.
steves_cup.fill()
seans_cup.fill()
brandis_cup.fill()
steves_cup.drink(1)
seans_cup.drink(1)
brandis_cup.drink(1)
print(steves_cup.amount, "ounces left")
print(seans_cup.amount, "ounces left")
print(brandis_cup.amount, "ounces left")
That's the basics of how to create and interact with objects in Python!
Write a BankAccount
class.
- Bank accounts should be created with the
kind
of account (like "savings" or "checking"). - Each account should keep track of it's current
balance
. - Each account should have access to a
deposit
and awithdraw
method. - Each account should start with a
balance
set to zero. - return the amount withdrawn, for convenience
Create a checking account and a savings account. Withdraw money from the savings account and deposit that amount into the checking account.
Bonus: start each account with an additional overdraft_fees
property that
starts at zero. If a call to withdraw
ends with the balance
below zero
then overdraft_fees
should be incremented by twenty.
class BankAccount():
def __init__(self, kind):
self.kind = kind
self.balance = 0
self.overdraft_fees = 0
def deposit(self, amount):
self.balance += amount
def withdraw(self, amount):
self.balance -= amount
if (self.amount < 0):
self.overdraft_fees += 20
return amount
Python allows us to provide default values for parameters in any function we
provide. Let's write a Point
class that has x
and y
variables. If no
x
and y
values are provided when a Point
is initialized x
and y
should both default to zero.
Add a method called distance
that calculates and returns the distance between
the current point and the origin. Use the mathematical distance formula where
the distance between a point and the origin is defined as the square root of
(xx + yy).
Use Python's exponent **
operator to calculate square root. 9 ** .5 == 3.0
p0 = Point()
p2 = Point(3, 4)
print(p0.distance())
0.0
print(p2.distance())
5.0
Ever tried to have Python print an object? It's nasty. If you try to print an object Python will print a representation of the object where you'll see what type of an object it is and it will show you a number representing something about where the object exists in memory, which we don't care about.
print(p0)
<__main__.Point object at 0x107335630>
We can write a special method __str__
that Python will call when an
object is printed or turned in to a string. Customizing this method in our
classes makes our programs much easier to interact with.
Notice that Python goes out of it's way to improve the readability of code.
Any method that looks like __init__
or __str__
with underscores has a
special purpose in the language. Python uses the underscores to make it
immediately clear that this is where the magic happens!
Let's define a __str__
method in our Point
class that will print out
points like we're used to seeing points. p0
in the example above should
appear as "(0,0)" and p2
in the example above should appear as "(3,4)".
class Point():
def __init__(self, x=0, y=0):
self.x = x
self.y = y
def __str__(self):
return "({},{})".format(self.x, self.y)
def distance(self):
return (self.x ** 2 + self.y ** 2) ** .5
Now we can create points and when we print those objects we see something pretty printed instead of the garbly-goop we saw before.
p0 = Point()
p2 = Point(3, 4)
print(p0)
(0,0)
print(p2)
(3,4)
In our CoffeeCup
example and the BankAccount
example and in our Point
example each class has variables attached to the self
property that exist
independently for each object that's created. We can also attach variables
to the class itself so that there's one single thing that exists for an entire
class. These are called class variables.
For the Point
class we'll create a class variable to represent ORIGIN
.
Class variables are available even without creating any instances of a class.
We'll be able to write code that references Point.ORIGIN
by itself.
Change the distance
method to accept a reference to a second Point as an
optional parameter. The second point parameter should have a default value
of None
. We will write an if statement to detect when p2 is None
and
set it to Point.ORIGIN
instead.
It's hard to reference the Point
class in the class definition itself because
it hasn't finished being created yet. We'll attach ORIGIN
to the Point
class after it's defined.
class Point():
def __init__(self, x=0, y=0):
self.x = x
self.y = y
def __str__(self):
return "({},{})".format(self.x, self.y)
def distance(self, p2=None):
if p2 is None:
p2 = Point.ORIGIN
dx = self.x - p2.x
dy = self.y - p2.y
return (dx ** 2 + dy ** 2) ** .5
# attach ORIGIN after the Point class is defined
Point.ORIGIN = Point()
# we can access ORIGIN through the Point class.
print(Point.ORIGIN)
(0,0)
p1 = Point(3,4)
p2 = Point(3,19)
# Distance defaults to calculating how far away a Point is from ORIGIN
p1.distance()
5.0
# Distance will calculate the distance from one point to another if a
# a second Point is provided as a parameter.
p1.distance(p2)
15.0