Skip to content

Commit

Permalink
release: v4.3.1
Browse files Browse the repository at this point in the history
  • Loading branch information
Clashsoft committed Aug 9, 2024
1 parent 2888d73 commit 5af3aa8
Showing 1 changed file with 21 additions and 0 deletions.
21 changes: 21 additions & 0 deletions docs/Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -371,3 +371,24 @@
* It is no longer possible to build ships if their `build_time` is 0 (this indicates they must be researched first).
* Reduced the chance to generate overlapping systems. [#27](https://github.com/sekassel/stp-24-server-tracker/issues/27)
* Ships no longer spawn twice when starting a game. [#29](https://github.com/sekassel/stp-24-server-tracker/issues/29)

# v4.3.1 (2024-08-09)

## Balancing
* Adjusted the default starting resource amounts.

## Bugfixes
* Explorer ships are no longer deleted when exploring a system.
* Colonizer ships are no longer deleted when colonizing a system fails due to missing resources.
* District slots are properly generated again.
* Jobs are now properly deleted when an empire is deleted.
* When a system claimed by another empire, all jobs on that system now also belong to the new owner.
* Building, district and ship jobs now check if the empire actually owns the system before starting.
* Ship jobs now check for shipyards.
* If a ship job completes on a system with a different owner, a New Fleet spawns for that owner.
* Users that lost their empire can now spectate the game.
* Creating an empire with incomplete resources no longer results in a `500 Internal Server Error`. [#30](https://github.com/sekassel/stp-24-server-tracker/issues/30)
* Ships can now properly attack systems and gain experience.

## Documentation
* Properly documented all possible job creation errors.

0 comments on commit 5af3aa8

Please sign in to comment.