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docs: Document new variables
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Clashsoft committed Jun 22, 2024
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+ Added 3 new technologies
* `more_colonists_1` to `more_colonists_3` that increase the number of pops that spawn on newly colonized systems.
* `cheap_buildings_3` improves the new `shipyard` and `fortress` buildings.
+ Added the `technology.time` aggregate.
+ Added the `build_time` attribute to buildings and districts.
+ Added the `upgrade_time` attribute to system upgrades.
+ Added new variables:
+ `empire.technologies.research_time`
+ `technologies.<tag>.time_multiplier`
+ `buildings.<building>.build_time`
+ `districts.<district>.build_time`
+ `systems.<upgrade>.upgrade_time`

## Improvements
* Game speed can be any positive number number.
It must be interpreted by the client to trigger manual ticks.
* The `PATCH /games/:game` request that starts a game now waits until the game is properly initialized before responding.
* Exploring a system (via a Job) no longer makes the empire the owner of the system.
* Adjusted the `cheap_buildings` tech tree.
* Technology research costs are no longer rounded.

## Bugfixes
* Fixed some situations where systems may not be connected to the rest of the map.

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