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Add support for WebKit not playing audio unless it is tied to a user interaction #5

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farktronix
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Safari won't play audio unless it is initiated as a result of user interaction. I'm working on a web interface for a keyer that I'm building, and the paddle presses get fed to MorseKeyer via a websocket. Because these events aren't user initiated Safari won't play any audio for them.

My solution is to add a new property to MorsePlayerWAA - openAudioContext that can be set from client code. If that variable is set it will be used as the audio context for playing tones, and it won't be closed when the tone finishes playing.

With this change I can make a button for the user to click to initiate audio from the keyer. In that onclick event I can open an audio context and set it on the player.

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