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Comment actions in input map are removed in output map:
an existed way used in CTrigAsm is putting magic numbers in triggers, and walking over triggers to find it
euddraft output map only includes chk sections used in game:
it removes other sections not required in-game
Seems like currently the best way is to either put in one of the unused force names or never-to-be-executed triggers
euddraft doesn't detect nor specially treat unused/unreferenced strings (it would require global analysis or be impossible to know whether the string is referenced and modified in runtime)
euddraft trims unused TRIG condition/action and migrates TRIG triggers to STRx triggers to reduce map size (can be turned off with PRT_SetInliningRate(0);)
you could use invisible character to hide it, and also mission objectives is an option
color codes are ignored in the description
Could just throw a string into the strings section that isn’t referenced by anything. Can still be found by any 3rd party tool but don’t have to worry about it being displayed or anything
see #42 for previous discussion
what is the best way to do this?
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