v1.5.1
-
Fog now driven from C++ (and, by extension, the editor)
-
Improved UX when opening brush menu for the first time
-
Fixed the preview jank when using a layered brush.
The preview should now appear stable in the viewport -
Tuned some gBuffer texture storage resolution, transparency buffer storage resolution, & turned down default shadow quality
This is in an effort to get mid-end cards running at >60fps on 4k -
Fix some assertions due to new memory sizing requirements on world gen chunks