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// src/engine/world_chunk.h:462:0 | ||
// src/engine/world_chunk.h:460:0 | ||
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struct standing_spot_block | ||
{ | ||
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// src/engine/world_chunk.h:505:0 | ||
// src/engine/world_chunk.h:503:0 | ||
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struct standing_spot_buffer | ||
{ | ||
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@@ -619,14 +619,6 @@ WorkQueueEntryAsyncFunction( render_to_texture_async_params *Params ) | |
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@@ -609,14 +609,6 @@ render_to_texture_async_params render_to_texture_async_params; | |
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@@ -609,14 +609,6 @@ type_render_to_texture_async_params, | |
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// src/engine/world_chunk.h:508:0 | ||
// src/engine/world_chunk.h:506:0 | ||
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struct standing_spot_stream_chunk | ||
{ | ||
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// src/engine/world_chunk.h:459:0 | ||
// src/engine/world_chunk.h:457:0 | ||
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struct maybe_standing_spot | ||
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2 changes: 1 addition & 1 deletion
2
generated/world_chunk_mesh_functions_untextured_3d_geometry_buffer_v3.h
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2 changes: 1 addition & 1 deletion
2
generated/world_chunk_mesh_functions_untextured_3d_geometry_buffer_v3_u8.h
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