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Branch benchmark can be found in the changes.
What stands out is the drastically increased performance of
blueprint
once I didn't reuse the same object for rendering all over again but instantiated a new one each run. This didn't have any effect on all the other shards tested here. I can't explain why this is, but I'll leave it that way now. (cc @stephannv sorry I made your shard look worse than it actually is until now, that wasn't on purpose)