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There is a bug with QLocalSockets on Windows where data will be silently dropped if two consecutive writes are performed without flushing and the remote end hasn't read all the data between the two (see https://bugreports.qt.io/browse/QTBUG-18385). Since qmsgpack performs several write operations as part of a single stream output, it must allow callers to specify whether to flush writes in order to work around this bug.
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