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This pull request fixes the issue with the MapAnswer solution placing victims/hazards signs in the wrong cell when they appear in the middle of the wall.
I added the following picture to explain the problem better:
I made a few changes to the MapAnswer class in order to test the code independently from webots. Now the MapAnswer has its own representation of the world and we only need to interact with the Supervisor to gather this data at creation time.
I used a bunch of different test files to make sure everything is working as intended. I didn't commit those changes here, but if you want to take a look: https://github.com/RichoM/erebus/tree/master/test