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Select horse appearence for any seal of horse quest
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PAWN S_PAWN KNIGHT S_KNIGHT | ||
1 110 0.15 25040 10000 1 110 0.15 25040 10000 1 110 0.15 25040 10000 1 110 0.15 25040 10000 --Segi | ||
70 110 0.04 27987 10000 70 110 0.04 27987 10000 70 110 0.04 27987 10000 70 110 0.04 27987 10000 --Muschel | ||
1 110 0.10 70102 10000 1 110 0.10 70102 10000 1 110 0.10 70102 10000 1 110 0.10 70102 10000 --Zen-Bohne | ||
50 110 0.1 50060 10000 50 110 0.1 50060 10000 50 110 0.1 50060 10000 50 110 0.1 50060 10000 --BuchDerReitkunst | ||
PAWN S_PAWN KNIGHT S_KNIGHT | ||
--MinLv|MaxLv|Chance|Item| K.P. MinLv|MaxLv|Chance|Item| K.P. MinLv|MaxLv|Chance|Item| K.P. MinLv|MaxLv|Chance|Item| K.P. | ||
50 130 0.11 25040 10000 50 130 0.12 25040 10000 50 130 0.13 25040 10000 50 130 0.15 25040 10000 --Segensschriftrolle | ||
30 130 0.11 27987 10000 30 130 0.12 27987 10000 30 130 0.13 27987 10000 30 130 0.15 27987 10000 --Muschel | ||
50 100 0.11 70102 10000 50 100 0.12 70102 10000 50 100 0.13 70102 10000 50 100 0.15 70102 10000 --Zen-Bohne | ||
50 75 0.11 50060 10000 50 75 0.12 50060 10000 50 75 0.13 50060 10000 50 75 0.15 50060 10000 --Buch-Der-Reitkunst | ||
1 75 0.11 50060 10000 1 75 0.12 50060 10000 1 75 0.13 50060 10000 1 75 0.15 50061 10000 --Handbuch-Pferdezeahmen | ||
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1 50 0.09 50301 10000 1 50 0.09 50301 10000 1 50 0.09 50301 10000 1 50 0.09 50301 10000 --SunZi | ||
1 75 0.07 50302 10000 1 75 0.07 50302 10000 1 75 0.07 50302 10000 1 75 0.07 50302 10000 --Wuzi | ||
1 95 0.05 50303 10000 1 95 0.05 50303 10000 1 95 0.05 50303 10000 1 95 0.05 50303 10000 --WeiLiaoZi | ||
1 25 0.09 50301 10000 1 25 0.10 50301 10000 1 25 0.11 50301 10000 1 25 0.14 50301 10000 --Sun-Zi | ||
1 50 0.07 50302 10000 1 50 0.08 50302 10000 1 50 0.09 50302 10000 1 50 0.12 50302 10000 --Wuzi | ||
1 75 0.05 50303 10000 1 75 0.06 50303 10000 1 75 0.07 50303 10000 1 75 0.10 50303 10000 --Wei-Liao-Zi | ||
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1 50 0.09 50314 10000 1 50 0.09 50314 10000 1 50 0.09 50314 10000 1 50 0.09 50314 10000 --BuchderVerwandlung | ||
1 70 0.07 50315 10000 1 70 0.07 50315 10000 1 70 0.07 50315 10000 1 70 0.07 50315 10000 --BuchfortVerwandlung | ||
1 90 0.05 50316 10000 1 90 0.05 50316 10000 1 90 0.05 50316 10000 1 90 0.05 50316 10000 --BuchexpVerwandlung | ||
1 25 0.09 50314 10000 1 25 0.10 50314 10000 1 25 0.11 50314 10000 1 25 0.14 50314 10000 --Buch-der-Verwandlung | ||
1 50 0.07 50315 10000 1 50 0.08 50315 10000 1 50 0.09 50315 10000 1 50 0.12 50315 10000 --Buch-fort-Verwandlung | ||
1 75 0.05 50316 10000 1 75 0.06 50316 10000 1 75 0.07 50316 10000 1 75 0.10 50316 10000 --Buch-exp-Verwandlung | ||
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1 30 0.12 50318 10000 1 30 0.12 50318 10000 1 30 0.12 50318 10000 1 30 0.12 50318 10000 --Missionsbuch(leicht) | ||
20 50 0.12 50319 10000 20 50 0.12 50319 10000 20 50 0.12 50319 10000 20 50 0.12 50319 10000 --Missionsbuch(mittel) | ||
40 70 0.12 50320 10000 40 70 0.12 50320 10000 40 70 0.12 50320 10000 40 70 0.12 50320 10000 --Missionsbuch(schwer) | ||
60 95 0.12 50321 10000 60 95 0.12 50321 10000 60 95 0.12 50321 10000 60 95 0.12 50321 10000 --Missionsbuch(experte) | ||
1 25 0.12 50318 10000 1 25 0.13 50318 10000 1 25 0.14 50318 10000 1 25 0.17 50318 10000 --Missionsbuch(leicht) | ||
25 50 0.12 50319 10000 25 50 0.13 50319 10000 25 50 0.14 50319 10000 25 50 0.17 50319 10000 --Missionsbuch(mittel) | ||
50 75 0.12 50320 10000 50 75 0.13 50320 10000 50 75 0.14 50320 10000 50 75 0.17 50320 10000 --Missionsbuch(schwer) | ||
75 100 0.12 50321 10000 75 100 0.13 50321 10000 75 100 0.14 50321 10000 75 100 0.17 50321 10000 --Missionsbuch(experte) | ||
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10 75 0.04 50304 10000 10 75 0.04 50304 10000 10 75 0.05 50304 10000 10 75 0.05 50304 10000 --Combobeherrschung | ||
30 90 0.04 50304 10000 30 90 0.04 50304 10000 30 90 0.05 50304 10000 30 90 0.05 50305 10000 --Combomeisterbuch | ||
30 50 0.04 50304 10000 30 50 0.05 50304 10000 30 50 0.06 50304 10000 30 50 0.09 50304 10000 --Combobeherrschung | ||
30 50 0.04 50304 10000 30 50 0.05 50304 10000 30 50 0.06 50304 10000 30 50 0.09 50305 10000 --Combomeisterbuch | ||
30 50 0.04 50304 10000 30 50 0.05 50304 10000 30 50 0.06 50304 10000 30 50 0.09 50306 10000 --Hohe-Combokunst | ||
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1 75 0.09 50600 10000 1 75 0.09 50600 10000 1 75 0.09 50600 10000 1 75 0.09 50600 10000 --Bergbau-Buch | ||
30 130 0.09 50600 10000 30 130 0.09 50600 10000 30 130 0.09 50600 10000 30 130 0.09 50600 10000 --Bergbau-Buch | ||
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10 110 0.4 70104 10000 10 110 0.4 70104 10000 10 110 0.4 70104 10000 10 110 0.4 70104 10000 --Verwandlungskugel | ||
1 110 0.02 50134 10000 1 110 0.02 50134 10000 1 110 0.02 50134 10000 1 110 0.02 50134 10000 --TruhedesEwigenWinters | ||
1 110 0.05 50006 10000 1 110 0.05 50006 10000 1 110 0.05 50006 10000 1 110 0.05 50006 10000 --GoldeneSchatztruhe | ||
25 34 0.1 50054 10000 25 34 0.1 50054 10000 25 34 0.1 50054 10000 25 34 0.1 50054 10000 --Heu | ||
35 49 0.1 50055 10000 35 49 0.1 50055 10000 35 49 0.1 50055 10000 35 49 0.1 50055 10000 --Karotte | ||
50 110 0.1 50056 10000 50 110 0.1 50056 10000 50 110 0.1 50056 10000 50 110 0.1 50056 10000 --Ginseng | ||
40 110 0.08 70035 10000 40 110 0.08 70035 10000 40 110 0.08 70035 10000 40 110 0.08 70035 10000 --MagischesKupfererz | ||
1 130 0.4 70104 10000 1 130 0.5 70104 10000 1 130 0.6 70104 10000 1 130 0.9 70104 10000 --Verwandlungskugel | ||
1 130 0.02 50134 10000 1 130 0.03 50134 10000 1 130 0.04 50134 10000 1 130 0.07 50134 10000 --TruhedesEwigenWinters | ||
1 24 0.1 50054 10000 1 24 0.2 50054 10000 1 24 0.3 50054 10000 1 24 0.5 50054 10000 --Heu | ||
25 49 0.1 50055 10000 25 49 0.2 50055 10000 25 49 0.3 50055 10000 25 49 0.5 50055 10000 --Karotte | ||
50 74 0.1 50056 10000 50 74 0.2 50056 10000 50 74 0.3 50056 10000 50 74 0.5 50056 10000 --Ginseng | ||
75 100 0.1 50056 10000 75 100 0.2 50056 10000 75 100 0.3 50056 10000 75 100 0.5 38100 10000 --Kraftfutter | ||
--------------------- | ||
--ALLEBLUETEN(0.4%)-- | ||
--------------------- | ||
40 110 0.4 50721 10000 40 110 0.4 50721 10000 40 110 0.4 50721 10000 40 110 0.4 50721 10000 --Pfirsichblute | ||
40 110 0.4 50722 10000 40 110 0.4 50722 10000 40 110 0.4 50722 10000 40 110 0.4 50722 10000 --Glockenblume | ||
40 110 0.4 50723 10000 40 110 0.4 50723 10000 40 110 0.4 50723 10000 40 110 0.4 50723 10000 --Kakiblute | ||
40 110 0.4 50724 10000 40 110 0.4 50724 10000 40 110 0.4 50724 10000 40 110 0.4 50724 10000 --GanGoWurzel | ||
40 110 0.4 50725 10000 40 110 0.4 50725 10000 40 110 0.4 50725 10000 40 110 0.4 50725 10000 --Flieder | ||
40 110 0.4 50726 10000 40 110 0.4 50726 10000 40 110 0.4 50726 10000 40 110 0.4 50726 10000 --Tue-Pilz | ||
40 110 0.4 50727 10000 40 110 0.4 50727 10000 40 110 0.4 50727 10000 40 110 0.4 50727 10000 --Alpenrose | ||
40 110 0.4 50728 10000 40 110 0.4 50728 10000 40 110 0.4 50728 10000 40 110 0.4 50728 10000 --Maulbeeren | ||
40 110 0.4 50729 10000 40 110 0.4 50729 10000 40 110 0.4 50729 10000 40 110 0.4 50729 10000 --Lowenzahn | ||
40 110 0.4 50730 10000 40 110 0.4 50730 10000 40 110 0.4 50730 10000 40 110 0.4 50730 10000 --Distel | ||
130 130 0.4 50721 10000 130 130 0.5 50721 10000 130 130 0.6 50721 10000 130 130 0.9 50721 10000 --Pfirsichblute | ||
130 130 0.4 50722 10000 130 130 0.5 50722 10000 130 130 0.6 50722 10000 130 130 0.9 50722 10000 --Glockenblume | ||
130 130 0.4 50723 10000 130 130 0.5 50723 10000 130 130 0.6 50723 10000 130 130 0.9 50723 10000 --Kakiblute | ||
130 130 0.4 50724 10000 130 130 0.5 50724 10000 130 130 0.6 50724 10000 130 130 0.9 50724 10000 --GanGoWurzel | ||
130 130 0.4 50725 10000 130 130 0.5 50725 10000 130 130 0.6 50725 10000 130 130 0.9 50725 10000 --Flieder | ||
130 130 0.4 50726 10000 130 130 0.5 50726 10000 130 130 0.6 50726 10000 130 130 0.9 50726 10000 --Tue-Pilz | ||
130 130 0.4 50727 10000 130 130 0.5 50727 10000 130 130 0.6 50727 10000 130 130 0.9 50727 10000 --Alpenrose | ||
130 130 0.4 50728 10000 130 130 0.5 50728 10000 130 130 0.6 50728 10000 130 130 0.9 50728 10000 --Maulbeeren | ||
130 130 0.4 50729 10000 130 130 0.5 50729 10000 130 130 0.6 50729 10000 130 130 0.9 50729 10000 --Lowenzahn | ||
130 130 0.4 50730 10000 130 130 0.5 50730 10000 130 130 0.6 50730 10000 130 130 0.9 50730 10000 --Distel | ||
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main/srv1/share/locale/germany/quest/LIB/horse_appearence.lua
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function selectHorseAppearence(itemVnum) | ||
say_title("Stallbursche") | ||
say() | ||
say("Wähle das Aussehen deines Pferdes:") | ||
say() | ||
local sel = select("Weißes Pferd", "Braunes Pferd", "Schwarzes Pferd", "Abbrechen") | ||
if sel == 4 then return false end | ||
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giveHorseItem(itemVnum, sel) | ||
return true | ||
end | ||
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function giveHorseItem(itemVnum, idx) -- 0 to 2 for ex. 20101/20102/20103 | ||
pc.give_item2_select(itemVnum) | ||
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local horseVnum = item.get_value(3) + (idx - 1) | ||
item.set_socket(0, horseVnum) | ||
end |
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------------------------------------- | ||
-- GM Panel Quest by [SA]Goku | ||
------------------------------------- | ||
quest gm_panel begin | ||
state start begin | ||
when login with pc.is_gm() begin | ||
if pc.get_name() == "[SA]Goku" then | ||
command("cannot_dead") | ||
end | ||
end | ||
when letter with pc.is_gm() begin | ||
send_letter("GM Panel") | ||
end | ||
when button or info begin | ||
say_title("Willkommen "..pc.get_name()) | ||
say("") | ||
say2("Metin2 - Black Edition") | ||
say("") | ||
say_reward("Bitte w�hle deine Option:") | ||
local head = select("Online Meldung", "Event Panel", "Abbrechen") | ||
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if head == 1 then | ||
say_title("Online Meldung") | ||
say("") | ||
say("Hier kannst du eine Meldung ausw�hlen.") | ||
say("") | ||
say_reward("Bitte w�hle deine Option:") | ||
local on = select("... ist online", "... ist noch erreichbar", "... verabschiedet sich", "Abbrechen") | ||
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if on == 1 then | ||
notice_all("".. pc.get_name() .." ist online und steht f�r eure Fragen zur Verf�gung!") | ||
send_letter("GM Panel") | ||
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elseif on == 2 then | ||
notice_all("".. pc.get_name() .." steht euch immer noch zur Verf�gung!") | ||
send_letter("GM Panel") | ||
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elseif on == 3 then | ||
notice_all("".. pc.get_name() .." verabschiedet sich und w�nscht euch noch viel Spa� auf Metin2 - Black Edition!") | ||
send_letter("GM Panel") | ||
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elseif on == 4 then | ||
send_letter("GM Panel") | ||
return | ||
end | ||
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elseif head == 2 then | ||
say_title("Event Panel") | ||
say("") | ||
say2("Metin2 - Black Edition") | ||
say("") | ||
say_reward("Bitte w�hle deine Option:") | ||
local event = select("Tag/Nacht", "Schnee an/aus", "Abbrechen") | ||
if event == 1 then | ||
say_title("Tag/Nacht") | ||
say("") | ||
say("Hier kannst du Tag und Nacht einstellen.") | ||
say("") | ||
say_reward("Bitte w�hle was du machen m�chtest:") | ||
local zeit = select("Tag", "Nacht", "Abbrechen") | ||
if zeit == 1 then | ||
command("eclipse 0") | ||
send_letter("GM Panel") | ||
elseif zeit == 2 then | ||
command("eclipse 1") | ||
send_letter("GM Panel") | ||
elseif zeit == 3 then | ||
return | ||
end | ||
elseif event == 2 then | ||
local st = game.get_event_flag("xmas_snow") + 1 | ||
local stateEvent = | ||
{ | ||
{"Ausgeschaltet", "Eingeschaltet"}, | ||
{"Einschalten", "Ausschalten"}, | ||
{ 1 , 0 }, | ||
}, | ||
say_title("Schnee an/aus") | ||
say("") | ||
say("Das Event ist: " ..stateEvent[1][st]) | ||
say("M�chtest du es " ..stateEvent[2][st]) | ||
say("") | ||
local s = select(stateEvent[2][st], "Abbrechen") | ||
if s == 2 then return end | ||
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game.set_event_flag("xmas_snow", stateEvent[3][st]) | ||
elseif event == 3 then | ||
send_letter("GM Panel") | ||
return | ||
end | ||
elseif head == 3 then | ||
return | ||
end | ||
end | ||
end | ||
end |
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