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Merge branch 'hotfix/v6.2.1' into main
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HarrisonHough committed Apr 23, 2024
2 parents 808eb16 + 96abf49 commit bd7d1d9
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12 changes: 2 additions & 10 deletions .github/latest.md
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## Changelog

### Added
### Fixed

- XR template avatar added to the Resources folder [#258](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/258)
- Avatar Creator now supports body shapes [#252](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/252)
- support for unknown exceptions [#251](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/251)
- Simple PanelManager script
- Optional define symbol to remove camera permissions from the Android manifest [#259](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/259)

## Updated

- removed use of tuples and deprecated old methods [#257](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/257)
- An issue with gender and avatarID not to be set in AvatarManager [#260](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/260)
6 changes: 6 additions & 0 deletions CHANGELOG.md
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All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).

## [6.2.1] - 2024.04.23

### Fixed

- An issue with gender and avatarID not to be set in AvatarManager [#260](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/260)

## [6.2.0] - 2024.04.22

### Added
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2 changes: 2 additions & 0 deletions Runtime/AvatarCreator/Scripts/Managers/AvatarManager.cs
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Expand Up @@ -164,11 +164,13 @@ public async Task<AvatarCreationResponse> CreateAvatarFromTemplateAsync(string i
CoreSettingsHandler.CoreSettings.Subdomain,
bodyType
);
gender = avatarProperties.Gender;
if (ctxSource.IsCancellationRequested)
{
return new AvatarCreationResponse(null, avatarProperties);
}
avatarProperties.isDraft = true;
avatarId = avatarProperties.Id;
avatar = await GetAvatar(avatarProperties.Id, bodyType, true);
}
catch (Exception e)
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2 changes: 1 addition & 1 deletion Runtime/Core/Scripts/Data/ApplicationData.cs
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Expand Up @@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core
{
public static class ApplicationData
{
public const string SDK_VERSION = "v6.2.0";
public const string SDK_VERSION = "v6.2.1";
private const string TAG = "ApplicationData";
private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
private static readonly AppData Data;
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "com.readyplayerme.core",
"version": "6.2.0",
"version": "6.2.1",
"displayName": "Ready Player Me Core",
"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
"unity": "2020.3",
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