Avatar Destroy #393
Annotations
9 errors and 3 warnings
ReadyPlayerMe.Tests.ExtrasTest.AudioProviderType_AudioClip:
Assets/Tests/Editor/ExtrasTest.cs#L55
UnityEngine.MissingComponentException : There is no 'AudioSource' attached to the "Female-Single-Mesh(Clone)" game object, but a script is trying to access it.
You probably need to add a AudioSource to the game object "Female-Single-Mesh(Clone)". Or your script needs to check if the component is attached before using it.
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ReadyPlayerMe.Tests.ExtrasTest.AudioSource_Attached_On_Start:
Assets/Tests/Editor/ExtrasTest.cs#L41
Expected: not null
But was: null
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ReadyPlayerMe.Tests.ExtrasTest.Check_Mouth_Open_Change:
/home/bokken/build/output/unity/unity/Modules/Audio/Public/ScriptBindings/Audio.bindings.cs#L841
System.ArgumentNullException : Value cannot be null.
Parameter name: source
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ReadyPlayerMe.Tests.ExtrasTest.Play_Current_AudioClip:
/home/bokken/build/output/unity/unity/Modules/Audio/Public/ScriptBindings/Audio.bindings.cs#L841
System.ArgumentNullException : Value cannot be null.
Parameter name: source
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ReadyPlayerMe.Tests.ExtrasTest.Play_Given_AudioClip:
Assets/Ready Player Me/Core/Runtime/Core/Scripts/Animation/VoiceHandler.cs#L162
UnityEngine.UnassignedReferenceException : The variable AudioSource of VoiceHandler has not been assigned.
You probably need to assign the AudioSource variable of the VoiceHandler script in the inspector.
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ReadyPlayerMe.Tests.EyeAnimationTests.Check_Eye_Blink_Change:
Assets/Tests/Editor/EyeAnimationTests.cs#L75
Expected: greater than or equal to 1.0f
But was: 0.0f
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ReadyPlayerMe.Tests.EyeAnimationTests.Check_Eye_Rotation_Change:
Assets/Tests/Editor/EyeAnimationTests.cs#L50
Expected: True
But was: False
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2021.3.32f1 editmode tests
Test(s) Failed! Check '2021.3.32f1 editmode tests result' for details.
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2021.3.32f1 playmode tests
Test(s) Failed! Check '2021.3.32f1 playmode tests result' for details.
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2021.3.32f1 editmode tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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2021.3.32f1 playmode tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: Unity.AutomatedQA.AQALogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at Library/PackageCache/[email protected]/Runtime/AQALogger.cs:10)
Unity.AutomatedQA.AQALogger:LogError (object) (at Library/PackageCache/[email protected]/Runtime/AQALogger.cs:73)
UnityEngine.EventSystems.RecordingInputModule:UpdatePlay (int)
Unity.AutomatedQA.Driver/<Action>d__34:MoveNext () (at Library/PackageCache/[email protected]/Runtime/AdvancedQuerying/Driver.cs:449)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
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