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Avatar Destroy #393

Re-run triggered September 18, 2024 17:56
Status Failure
Total duration 5m 39s
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pr-test-runner.yml

on: pull_request
Matrix: runAllTests
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9 errors and 3 warnings
ReadyPlayerMe.Tests.ExtrasTest.AudioProviderType_AudioClip: Assets/Tests/Editor/ExtrasTest.cs#L55
UnityEngine.MissingComponentException : There is no 'AudioSource' attached to the "Female-Single-Mesh(Clone)" game object, but a script is trying to access it. You probably need to add a AudioSource to the game object "Female-Single-Mesh(Clone)". Or your script needs to check if the component is attached before using it.
ReadyPlayerMe.Tests.ExtrasTest.Play_Given_AudioClip: Assets/Ready Player Me/Core/Runtime/Core/Scripts/Animation/VoiceHandler.cs#L162
UnityEngine.UnassignedReferenceException : The variable AudioSource of VoiceHandler has not been assigned. You probably need to assign the AudioSource variable of the VoiceHandler script in the inspector.
ReadyPlayerMe.Tests.EyeAnimationTests.Check_Eye_Blink_Change: Assets/Tests/Editor/EyeAnimationTests.cs#L75
Expected: greater than or equal to 1.0f But was: 0.0f
2021.3.32f1 editmode tests
Test(s) Failed! Check '2021.3.32f1 editmode tests result' for details.
2021.3.32f1 playmode tests
Test(s) Failed! Check '2021.3.32f1 playmode tests result' for details.
2021.3.32f1 editmode tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
2021.3.32f1 playmode tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: Unity.AutomatedQA.AQALogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at Library/PackageCache/[email protected]/Runtime/AQALogger.cs:10) Unity.AutomatedQA.AQALogger:LogError (object) (at Library/PackageCache/[email protected]/Runtime/AQALogger.cs:73) UnityEngine.EventSystems.RecordingInputModule:UpdatePlay (int) Unity.AutomatedQA.Driver/<Action>d__34:MoveNext () (at Library/PackageCache/[email protected]/Runtime/AdvancedQuerying/Driver.cs:449) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)