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Synchronize Damage Feature (rathena#8305)
- Added a new monster stat "ClientAttackMotion" to mob_db.yml which is the time from when a monster attacks until which the damage shows on the client at 1x speed - Added a new config synchronize_damage; when set to "yes", the client will display the damage of normal monster attacks at the exact time it is applied on the server, removing position lag (fixes rathena#259) Special thanks to all people who worked together to make this possible. Co-authored-by: aleos, Lemongrass3110, Atemo
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