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Update master to latest released version #6

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merged 1,003 commits into from
Jan 2, 2025
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367cb9c
fix build script to account for new repo structure
mchaptel Feb 17, 2024
a9150b3
new structure, more standard
mchaptel Feb 18, 2024
4e8fa10
add and render new bloom buffer
mchaptel Feb 18, 2024
d7894cc
sample bloom buffer in lens and rain shaders
mchaptel Feb 18, 2024
46bc8d9
add debug function to print a texture to file
mchaptel Feb 19, 2024
4344d64
change name of constants used by BloomLegacy shader
mchaptel Feb 19, 2024
c04b22e
render bloom after exposure, move rain and snow back to post tonemapping
mchaptel Feb 19, 2024
c0d45d7
show bloom shader in debug shader
mchaptel Feb 19, 2024
4a771d1
add some missing sampling types
mchaptel Feb 19, 2024
7f6d544
add NVR bloom to Tonemapping shader
mchaptel Feb 19, 2024
cd732de
update Oblivion project with files in new structure
mchaptel Feb 20, 2024
65038c3
move debug texture dump function into TextureManager
mchaptel Feb 22, 2024
7c9c7ff
fix import issues in oblivion project
mchaptel Feb 22, 2024
965df98
stop a crash on linux dxvk when rendering hands shadows
mchaptel Feb 22, 2024
6fe6169
cleanup some dead code
mchaptel Feb 23, 2024
27a1157
new bloom v1
mchaptel Feb 23, 2024
b3ffe6d
add settings for bloom for interiors/night
mchaptel Feb 24, 2024
fd9f6ee
adjust defaults for bloom
mchaptel Feb 24, 2024
cb2cc6f
fix alignment of bloom passes
mchaptel Feb 24, 2024
e711aad
add new settings for Lens shader as well as settings for interiors an…
mchaptel Feb 24, 2024
4cd3ec3
fix an issue with initializing the bloom buffers
mchaptel Feb 24, 2024
470c67a
update dx9 package
mchaptel Feb 24, 2024
9dae8b9
add a new flashlight effect
mchaptel Feb 25, 2024
6abb10e
add StdCall
mchaptel Feb 25, 2024
994316e
add NiSpotLight class
mchaptel Feb 25, 2024
fa4b116
change some of the shadow render functions to only need the formstruc…
mchaptel Feb 25, 2024
3b39527
store a spotlight reference in Flashlight effect
mchaptel Feb 26, 2024
71732d0
create shadow maps and constants for spotlights
mchaptel Feb 26, 2024
92b8923
add RenderSpotlightShadows function
mchaptel Feb 26, 2024
dabe8d6
refactor getNearbyLights to prepare for spotlights
mchaptel Feb 26, 2024
b5c86fe
register spotlights constants
mchaptel Feb 26, 2024
6c0eeb6
cleanup some unused constants
mchaptel Feb 26, 2024
1da79de
use the values from the spotlight set up to render the flashlight in …
mchaptel Feb 26, 2024
124a724
fix rendering loop for rendering spotlight shadowmaps
mchaptel Feb 26, 2024
47193f3
add settings to flashlight & hook to pipboy switch (thx @WallSoGB for…
mchaptel Feb 29, 2024
de4abe8
fix (?) bloom rendering through overlays
mchaptel Feb 29, 2024
8e73f8f
add new default settings for flashlight
mchaptel Feb 29, 2024
1a439d4
fix cone attenuation in flashlight shader + attempt at shadows (doesn…
mchaptel Feb 29, 2024
fa565ff
attenuate shadows using flashlight
mchaptel Feb 29, 2024
1e46d28
trying to fix the spotlight shadows
mchaptel Feb 29, 2024
09ad848
fix crash with disabling effect/shadow attenuation in flashlight
mchaptel Feb 29, 2024
c32df8a
fix wrong vtable in NiTArray
mchaptel Feb 29, 2024
d1717f9
overhaul shore animation & fix water without displacement not using it
mchaptel Mar 9, 2024
0b403a3
use sunDiskColor for sky coloring and restore back shadowing + rim sc…
mchaptel Mar 9, 2024
8d8da91
fix issue with cinema shader looking grey
mchaptel Mar 9, 2024
b3bb091
fix parallax objects missing from shadows
mchaptel Mar 9, 2024
a40e12b
proper fix for IsLightingProperty()
mchaptel Mar 9, 2024
8a5e7b5
make water black at night
mchaptel Mar 9, 2024
ddf3544
disable error log during texture binding, potential logbomb
mchaptel Mar 10, 2024
f05b8ef
working on flashlight textures
mchaptel Mar 10, 2024
82e6daf
fix flashlight texture
mchaptel Mar 10, 2024
96fd0e5
add flashlight texture
mchaptel Mar 10, 2024
a6f9b3f
ensure Flashlight & other lights tracking work even if shadows are tu…
mchaptel Mar 10, 2024
d989af4
add docstring to defaults toml
mchaptel Mar 10, 2024
6adf291
scale flashlight with sun strength
mchaptel Mar 10, 2024
ee7183f
pointlights attenuation now scaled to the dimmer/color of the light
mchaptel Mar 10, 2024
86e960b
add shadows to flashlight
mchaptel Mar 11, 2024
26f0207
add setting to enable shadows and flashlight offset
mchaptel Mar 11, 2024
10d44ff
add start twinkle setting
mchaptel Mar 11, 2024
1f81a4b
fix wetworld appearing underneath obstacles and on top of the first p…
mchaptel Mar 11, 2024
df3e9f0
disable godrays being computed indoors and underwater for no reason
mchaptel Mar 17, 2024
4ca7f4c
add setting for enabling sundisk color in fog/sky shading
mchaptel Mar 17, 2024
d06fe93
fix water distortion being visible above water when camera is halfway…
mchaptel Mar 17, 2024
f9cf1f6
try to reduce bloom flicker
mchaptel Mar 17, 2024
de7ddd1
move dirt lens effect before tonemapping
mchaptel Mar 17, 2024
d41b712
improve the cloud tint at sunsets
mchaptel Mar 17, 2024
e719b24
save screenshots as HDR if setting is activated
mchaptel Mar 17, 2024
f4a6176
change sunset/sunrise transitions to better fit with lighting times
mchaptel Mar 17, 2024
f1124dd
add bloom to alpha blended tonemapping shader
mchaptel Mar 26, 2024
d88dbcc
fix bloom flickering
mchaptel Mar 26, 2024
5e3aa84
cancel out bloom tresholding if treshold is set to 0
mchaptel Mar 26, 2024
fc0f8b6
move bloomStrength and bloomExponent to bloom shader section
mchaptel Mar 26, 2024
aa1f2f3
add a setting to attach flashlight to weapon
mchaptel Mar 26, 2024
9a319bf
make distantblur setting in dof independent from the mode/enabled dof…
mchaptel Mar 26, 2024
3847fb0
add separate settings for ortho distance/resolution
mchaptel Mar 26, 2024
9246b81
attempt to fix the water height bug
mchaptel Mar 27, 2024
b8ed8d0
disable flashlight shadows until fixed
mchaptel Mar 29, 2024
9a5803f
remove need for Sourcebuffer in cinema shader
mchaptel Mar 29, 2024
a094169
remove debugvar from bloom
mchaptel Apr 3, 2024
ecb52b8
add shoreanim to interior water
mchaptel Apr 3, 2024
75792a9
fix menu pagination/navigation
mchaptel Apr 10, 2024
0824c7e
fix fog near/far field calculations to match vanilla behavior
mchaptel Apr 11, 2024
5ab4708
fix an issue with mismatched night colors between water and water dis…
mchaptel Apr 21, 2024
125be44
fix night using day settings for tonemapper contrast/brightness/shoul…
mchaptel Apr 21, 2024
599b1d0
expose unfiltered isDayTime variable
mchaptel Apr 21, 2024
3fd6df6
refactor skyTex shader
mchaptel Apr 21, 2024
278dfeb
fix specular broken on LOD water
mchaptel Apr 21, 2024
c05b5c6
new wip version of Fog shader
mchaptel Apr 21, 2024
243ef59
attenuate flashlight in overly bright surfaces
mchaptel Apr 21, 2024
a3a03d3
changes to Lottes and added Dice tonemapper (from @Firekahuna)
mchaptel Apr 27, 2024
05da317
removed unused settings in bloom
mchaptel Apr 27, 2024
37690f7
add some settings for distant fog from @FireKahuna
mchaptel Apr 27, 2024
8bf6c19
fix mismatch between effects & shader sky functions
mchaptel Apr 28, 2024
82b10a0
fix seam between near and LOD water
mchaptel Apr 28, 2024
c5d1782
remove debugvars from sky tex shader
mchaptel Apr 28, 2024
9236795
cancel distant/height fog in the sky. Also fix the distant fog color …
mchaptel Apr 28, 2024
c09e361
display key binds in the menu
mchaptel Apr 29, 2024
fe04bc7
deduce page size from screen size & move keymap info to bottom of the…
mchaptel Apr 30, 2024
c27b6f0
change color constants into defines in helpers
mchaptel May 1, 2024
60bc1c2
release candidate for new Volumetric Fog + new settings
mchaptel May 1, 2024
2d9d7ba
fix issue with moon appearing black
mchaptel May 1, 2024
e51fd7b
fix shaders not compiling because of PI/black/white redefinition
mchaptel May 5, 2024
4e6dd1a
update text size without restarting and scale text size with resolution
mchaptel May 5, 2024
10161b4
fix fencepost error in menu navigation
mchaptel May 5, 2024
8cd854f
scale the column widths in the menu. Also only recreate fonts if size…
mchaptel May 7, 2024
baed9ef
add interior settings for volumetric fog
mchaptel May 7, 2024
c73ddb7
latest iteration for volumetric fog
mchaptel May 7, 2024
47faf93
fix underwater detection to avoid toggling in puddles
mchaptel May 10, 2024
7d1d363
ensure lights are tracked even when shadows are disabled
mchaptel May 12, 2024
a9e7225
edit defaults for fog settings & remove redundant ones for interiors
mchaptel May 12, 2024
4de13f5
attach flashlight to camera when using melee
mchaptel May 12, 2024
39dfe47
disable bloom when overlay is active
mchaptel May 12, 2024
b57d3e6
fix crashes in game menu
mchaptel May 12, 2024
5c6efb1
fix crash with flashlight when fists are out
mchaptel May 15, 2024
31b7631
fix flicker issue in some interiors when RTR is installed
mchaptel Jun 2, 2024
44d8ca4
fix bug were lights without shadows did not correctly receive their c…
mchaptel Jun 3, 2024
c62df71
fallback to old style for point light shadows when geo list is empty
mchaptel Jun 3, 2024
7f0578c
change slightly the order in which shaders are applied
mchaptel Jun 3, 2024
6acf852
add shadow sampling in wetworld and specular + improve specular tresh…
mchaptel Jun 3, 2024
e7024df
disable flashlight shadows in defaults
mchaptel Jun 3, 2024
6f7dd79
use png as screenshot format
mchaptel Jun 7, 2024
f52a210
fix third person flashlight attachment for melee and holstered weapons
mchaptel Jun 7, 2024
ae5fb6d
remove compiled shaders from tracking
mchaptel Jun 8, 2024
2adb303
add a function to return if shadows should be rendered in ShaderManager
mchaptel Jun 8, 2024
dd8ada9
only use day tonemapping setting
mchaptel Jun 8, 2024
73a65ba
add ThisStdCall utility
mchaptel Jun 8, 2024
4f6c98a
fix compatibility of flashlight with power armor and other mods affec…
mchaptel Jun 8, 2024
5f801de
remove the kind of broken glare attenuation in godrays
mchaptel Jun 8, 2024
1eb27e0
remove ShouldRender() declaration in bloom.h as it breaks compilation
mchaptel Jun 8, 2024
c7194af
Add DICE to tonemap to toml tooltips
Filoppi Jun 8, 2024
0cc5fc3
Suggest the tonemapper index 0 for DXVK HDR and fix some spacing inco…
Filoppi Jun 8, 2024
cb00382
Default WeatherContrast 1 to match vanilla tonemapper look (the value…
Filoppi Jun 8, 2024
005c135
Fix bloom possibly generating unexpected values near black.
Filoppi Jun 8, 2024
ad1ca3b
Fix Legacy NVR Bloom using wrong luminance for saturation (and thus s…
Filoppi Jun 8, 2024
c82b234
Fix Helpers delinearization clipping negative colors when apparently …
Filoppi Jun 8, 2024
133af41
Fix ImageAdjust operations clipping negative colors when apparently n…
Filoppi Jun 8, 2024
f723314
Fix Coloring shader incorrenctly doing abs on negative colors, causin…
Filoppi Jun 8, 2024
13a18f5
Remove seemengly unnecessaryu saturate in blood lens, this should hel…
Filoppi Jun 8, 2024
d854374
Fix up tonemapping clipping negative colors (and thus colors beyond s…
Filoppi Jun 8, 2024
634289d
Improve tonemapper:
Filoppi Jun 8, 2024
acf2c1a
avoid computing flashlight matrices if it's disabled
mchaptel Jun 9, 2024
d9d38b8
tint the clouds less on the far side from the sun
mchaptel Jun 10, 2024
6182084
strenghten godrays when near the horizon to get the morning rays effect
mchaptel Jun 10, 2024
cc4f4e7
reorganize tonemapper code for easier reading of the branching
mchaptel Jun 10, 2024
9a5301d
remove max(bloom) from tonemapping shaders
mchaptel Jun 10, 2024
8809a75
add slight blur to flashlight to reduce aliasing
mchaptel Jun 12, 2024
4c21f9c
add LOD shaders to terrain shader list
mchaptel Jun 16, 2024
d676e4e
add decoded LOD terrain vertex shader
mchaptel Jun 16, 2024
846b537
add decoded LOD terrain pixel shaders
mchaptel Jun 16, 2024
b1ab5e5
add vertex shader for terrain LOD transition
mchaptel Jun 17, 2024
558d0b2
add new worldspace noise and extended lighting to LOD terrain
mchaptel Jun 17, 2024
87cb3f0
add LOD transition vertex shaders to list of terrain shaders
mchaptel Jun 17, 2024
f3f496c
add decoded terrain shaders
mchaptel Jun 17, 2024
c19ee7a
fix some decoding errors
mchaptel Jun 17, 2024
f066aea
fix issues in terrain shaders
mchaptel Jun 18, 2024
544e4a4
extract lighting functions from terrain shaders into an include
mchaptel Jun 18, 2024
6923741
factor out lighting and final color operations in Terrain include
mchaptel Jun 19, 2024
daeed7c
add common terrain functions to LOD shaders
mchaptel Jun 20, 2024
a455886
terrain functions update
mchaptel Jun 20, 2024
5f77503
add new settings for Terrain
mchaptel Jun 21, 2024
7622d10
polish and cleanup terrain shader + add 2 missing ones
mchaptel Jun 21, 2024
4183658
add missing terrain shaders and fix remaining issues in PBR
mchaptel Jun 22, 2024
29a10f4
call for update of camera constants to avoid sliding lod noise
mchaptel Jun 22, 2024
f0bb218
add showmessage when tracing shaders list
mchaptel Jun 22, 2024
6127d20
update list of terrain shaders
mchaptel Jun 22, 2024
2f67ccc
more fixes for PBR terrain
mchaptel Jun 23, 2024
d036e73
water specular fixes
mchaptel Jun 23, 2024
fa80f38
add PBR to water shaders specular
mchaptel Jun 23, 2024
25def6f
fix point lights in terrain shader
mchaptel Jun 26, 2024
bc4ea71
linearize point lights color
mchaptel Jun 26, 2024
ca2cbf1
add rain and night settings for terrain
mchaptel Jun 26, 2024
004876d
make water pointlights use PBR specular
mchaptel Jun 26, 2024
40ed8bd
change wetworld to use PBR specular
mchaptel Jun 26, 2024
9c66453
add PBR to wetworld
mchaptel Jun 26, 2024
5fab3b8
remove night godrays
mchaptel Jun 26, 2024
01df1b6
Remove NVR's EditorID implementation
WallSoGB Jul 7, 2024
fb98432
Remove hacky water LOD multibound fix
WallSoGB Jul 7, 2024
fd123d5
Remove water fog in the shader constant, instead of the form
WallSoGB Jul 7, 2024
60d2f94
Rework Ni*Shader classes
WallSoGB Jul 7, 2024
95be4fb
Fix all double->float compiler warnings
WallSoGB Jul 7, 2024
5d4dfd7
fix bug where entering values in the menu would sometimes trigger twice
mchaptel Jul 13, 2024
98c12eb
raymarch volumetric fog to fix height fog moving up with camera
mchaptel Jul 13, 2024
e7d6a7c
add support for roughness map (alpha normal) in terrain shaders
mchaptel Jul 13, 2024
c3c8ab4
add support for 8 pointlights in terrain for compat with ILS
mchaptel Jul 13, 2024
7ec265d
add noise to roughness and normals in terrain LOD
mchaptel Jul 13, 2024
c778da4
strengthen water specular
mchaptel Jul 13, 2024
ea44262
ILS compat
mchaptel Jul 13, 2024
a0eb977
add setting to support inverted depth
mchaptel Jul 14, 2024
d44a3d7
switch support for inverted depth automatically and edit sky shaders …
mchaptel Jul 20, 2024
96bec40
fix distant fog/simple fog and weather impact in volumetric fog
mchaptel Jul 21, 2024
c188743
change godrays attenuation formula for better gradient
mchaptel Jul 21, 2024
66e96e6
use same tonemapping mode for day & night
mchaptel Jul 21, 2024
5a75da2
fix setting for noise scale being connected to the shader
mchaptel Jul 21, 2024
f8ac42b
update sky vertex shaders to support inverted depth
mchaptel Jul 21, 2024
4b3c4a1
fix terrain being too dark
mchaptel Jul 21, 2024
e87a28a
reduce sun influence to athmosphere in sky shaders
mchaptel Jul 21, 2024
aa79945
remove debugvars from water shaders
mchaptel Jul 21, 2024
794e24f
support inverted depth in wetworld
mchaptel Jul 23, 2024
d77e0ed
fix bushes and posters in inverted depth
mchaptel Jul 23, 2024
bc1b33f
strengthen LOD noise impact
mchaptel Jul 23, 2024
940746b
add decompiled first basic lighting object shaders
mchaptel Jul 27, 2024
50581bf
reduced code duplication in shadowmanager
mchaptel Aug 3, 2024
19f6a64
fix issue in PBR formula
mchaptel Aug 3, 2024
93b8993
reduce code duplication in Shadow manager
mchaptel Aug 3, 2024
5b8c542
fix dxvk dependency
mchaptel Aug 3, 2024
fa21359
fix some light detections issues
mchaptel Aug 3, 2024
1e39f2b
add some object shaders with PBR
mchaptel Aug 3, 2024
d628931
add a ShaderCollection for PBR shaders
mchaptel Aug 4, 2024
3cf8f1e
add more PBR shaders and extract the main logic in Object.hlsl
mchaptel Aug 4, 2024
a5d25a9
testing a curve for roughness deduced from gloss of the mesh and glos…
mchaptel Aug 4, 2024
4d2e6fb
sync shaders to H2O testing version
pr0bability Sep 14, 2024
c759d66
fix LOD terrain shaders mismatches
pr0bability Sep 14, 2024
9bed60b
add parallax occlusion to terrain shaders
pr0bability Sep 16, 2024
5e095de
add shader templates, improve terrain pom
pr0bability Sep 24, 2024
eaccebe
fix parallax performance by not sampling needlessly
pr0bability Sep 26, 2024
b47b848
move terrain blending to helpers
pr0bability Sep 26, 2024
2a8af87
fix refreshshaders crash
pr0bability Sep 28, 2024
69b82aa
add decoded PAR shaders
pr0bability Oct 5, 2024
e1a1125
add POM to PAR shaders
pr0bability Oct 8, 2024
29f3feb
wip PBR changes
pr0bability Oct 8, 2024
9996ca8
increase terrain parallax quality
pr0bability Oct 17, 2024
7f7b94f
PAR shader fixes and refactoring
pr0bability Oct 17, 2024
63b5a34
rewrite of PBR, avoid linearization, formula improvements
pr0bability Oct 17, 2024
0ed73a6
update settings for terrain and POM
pr0bability Oct 17, 2024
1b86e89
better (de)linearization for effects
pr0bability Oct 17, 2024
fb0a583
added decoded vanilla SM2.0 object lighting shaders
pr0bability Oct 19, 2024
3425138
update defaults with sensible values
pr0bability Oct 20, 2024
c2c323d
wip object PBR
pr0bability Oct 22, 2024
e44f2cb
Update README
EddieEldridge Oct 22, 2024
e254538
Update README
Oct 22, 2024
4af412f
Tidy up README
Oct 22, 2024
f90c66f
Add basic CI/CD
EddieEldridge Oct 22, 2024
e4714e0
Update README and basic build workflow
Oct 22, 2024
399f2f1
Rewrite Bloom effect
pr0bability Oct 28, 2024
7befbc7
Fix PAR shader specular not rendering
pr0bability Oct 31, 2024
05b0c05
Fix Bloom in interiors
pr0bability Nov 2, 2024
83708c8
Reset samplers on SetCT
pr0bability Nov 6, 2024
1156a08
Add decoded refraction shaders
pr0bability Nov 11, 2024
38a5fcd
Fix build action (submodules)
EddieEldridge Oct 22, 2024
f81334b
Add option not to clear samplers in SetCT
pr0bability Nov 13, 2024
e46bae4
Add depth buffer inversion
pr0bability Nov 2, 2024
2018103
Add SMAA
pr0bability Nov 15, 2024
37985de
Add vanilla fog remover
pr0bability Nov 15, 2024
1556525
Remove forced NVR fog with DI
pr0bability Nov 15, 2024
0d58e89
Update NVR version
pr0bability Nov 15, 2024
81fddba
Recompile all shaders by default
pr0bability Nov 15, 2024
4793d1c
Always disable bForceHighDetailReflections
pr0bability Nov 15, 2024
a3bead2
Don't render parallax terrain in reflections
pr0bability Nov 15, 2024
36b0507
Fix parallax meshes not being rendered to shadow maps
pr0bability Dec 16, 2024
f696e44
Only render active NiSwitchNode child to shadow maps
pr0bability Dec 16, 2024
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43 changes: 43 additions & 0 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
name: Build New Vegas Reloaded

on: [push]

env:
# Path to the solution file relative to the root of the project.
SOLUTION_FILE_PATH: .
ARTEFACT_NAME: NewVegasReloaded-${{github.ref_name}}

jobs:
build:
runs-on: windows-2019

# Steps
steps:
- name: "Checkout from latest commit: '${{ github.event.head_commit.message }}'"
uses: actions/checkout@v3
with:
submodules: recursive

- name: Add MSBuild to PATH
uses: microsoft/[email protected]

- name: Restore NuGet packages
working-directory: ${{env.GITHUB_WORKSPACE}}
run: nuget restore ${{env.SOLUTION_FILE_PATH}}

- name: Build
working-directory: ${{env.GITHUB_WORKSPACE}}
# Add additional options to the MSBuild command line here (like platform or verbosity level).
# See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
run: cmd /c build.bat "NewVegasReloaded"

- name: zip files
uses: vimtor/action-zip@v1
with:
files: build/NewVegasReloaded
dest: ${{env.ARTEFACT_NAME}}.zip

- uses: actions/upload-artifact@v3
with:
name: NewVegasReloaded-latest-build
path: ${{env.ARTEFACT_NAME}}.zip
4 changes: 3 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -5,4 +5,6 @@ packages
*.aps
*.fx
/build/*
Configurator/target
Configurator/target
*.pso
*.vso
4 changes: 4 additions & 0 deletions .gitmodules
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
[submodule "TESReloaded/lib/toml11"]
path = lib/toml11
url = https://github.com/ToruNiina/toml11.git
ignore = dirty
89 changes: 0 additions & 89 deletions Configurator/Cargo.lock

This file was deleted.

12 changes: 0 additions & 12 deletions Configurator/Cargo.toml

This file was deleted.

82 changes: 0 additions & 82 deletions Configurator/src/lib.rs

This file was deleted.

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