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Use vanilla render functions for shadows #55

Use vanilla render functions for shadows

Use vanilla render functions for shadows #55

Workflow file for this run

name: Build New Vegas Reloaded
on: [push]
env:
# Path to the solution file relative to the root of the project.
SOLUTION_FILE_PATH: .
ARTEFACT_NAME: NewVegasReloaded-${{github.ref_name}}
jobs:
build:
runs-on: windows-2019
# Steps
steps:
- name: "Checkout from latest commit: '${{ github.event.head_commit.message }}'"
uses: actions/checkout@v3
with:
submodules: recursive
- name: Add MSBuild to PATH
uses: microsoft/[email protected]
- name: Restore NuGet packages
working-directory: ${{env.GITHUB_WORKSPACE}}
run: nuget restore ${{env.SOLUTION_FILE_PATH}}
- name: Build
working-directory: ${{env.GITHUB_WORKSPACE}}
# Add additional options to the MSBuild command line here (like platform or verbosity level).
# See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
run: cmd /c build.bat "NewVegasReloaded"
- name: zip files
uses: vimtor/action-zip@v1
with:
files: build/NewVegasReloaded
dest: ${{env.ARTEFACT_NAME}}.zip
- uses: actions/upload-artifact@v3
with:
name: NewVegasReloaded-latest-build
path: ${{env.ARTEFACT_NAME}}.zip