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Add option for SongProgress
to use strain in difficulty graph
#30125
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e6a931a
initial commit
Givikap120 c839203
added strain to argon
Givikap120 809e4c5
fix settings
Givikap120 f898cfb
fixed crash on 1 object maps
Givikap120 f42b07a
fixed CI
Givikap120 f69b5bc
fixed CI again
Givikap120 ede8d81
removed `MaxStrain` and renamed `TotalStrain` to `Difficulty`
Givikap120 7a96fef
changed from `GetRelevanSkills` to `IsRelevant`
Givikap120 510b8d9
offseted strains by one to decrease delay
Givikap120 174df35
Merge branch 'master' into strain_graph
peppy 4c128c7
changed defaults back to density
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you can't just say "this is wrong" and then do it anyway
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Correct way to do this is applying strain decay to currentSectionPeak
but there's no way to do this under current structure of
StrainSkill
this is possible in #29290, as strain decay logic is moved back to the
StrainSkill
classBut this is rather minor inconvenience, what wouldn't be noticeable for average player