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Remove combo scaling from Aim and Speed from osu! performance calculation #16280
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Original file line number | Diff line number | Diff line change |
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@@ -24,6 +24,8 @@ public class DifficultyAttributes | |
protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15; | ||
protected const int ATTRIB_ID_FLASHLIGHT = 17; | ||
protected const int ATTRIB_ID_SLIDER_FACTOR = 19; | ||
protected const int ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT = 21; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. is this really intended to be duplicate of There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is a good (and very scary) catch. I can see how this could have happened, the speed note count thing was added in #15035 which precedes the open date of this PR. That said I'm not sure I would trust any sheet results at this point given this revelation because I'm not sure what this means for correct calculation. Probably needs a full diffcalc re-run and re-verification of results after fixing. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Oh dear.. luckily no sheets were generated for the latest changes. osu-tools isn't using these attribute IDs and the huismetbenen website that is used by users also doesn't use these so I'm not concerned about the values - but obviously, this needs to be fixed before anything which does use these can be relied upon. |
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protected const int ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT = 23; | ||
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/// <summary> | ||
/// The mods which were applied to the beatmap. | ||
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You should calculate miss penalty only once and save it into a variable in my opinion.
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the penalties for aim and speed are different because
AimDifficultStrainCount
andSpeedDifficultStrainCount
are different, so there is no repetition...