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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,13 @@ | ||
// Copyright (c) 2007-2017 ppy Pty Ltd <[email protected]>. | ||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE | ||
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using System.Collections.Generic; | ||
using OpenTK; | ||
using osu.Framework.Graphics; | ||
using osu.Game.Modes.Objects.Drawables; | ||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces; | ||
using OpenTK; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using osu.Framework.Graphics.Containers; | ||
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namespace osu.Game.Modes.Osu.Objects.Drawables | ||
{ | ||
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@@ -17,6 +19,8 @@ public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxie | |
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private List<ISliderProgress> components = new List<ISliderProgress>(); | ||
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private Container<DrawableSliderTick> ticks; | ||
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SliderBody body; | ||
SliderBall ball; | ||
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@@ -33,6 +37,7 @@ public DrawableSlider(Slider s) : base(s) | |
Position = s.StackedPosition, | ||
PathWidth = s.Scale * 64, | ||
}, | ||
ticks = new Container<DrawableSliderTick>(), | ||
bouncer1 = new SliderBouncer(s, false) | ||
{ | ||
Position = s.Curve.PositionAt(1), | ||
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@@ -49,8 +54,10 @@ public DrawableSlider(Slider s) : base(s) | |
}, | ||
initialCircle = new DrawableHitCircle(new HitCircle | ||
{ | ||
//todo: avoid creating this temporary HitCircle. | ||
StartTime = s.StartTime, | ||
Position = s.StackedPosition, | ||
ComboIndex = s.ComboIndex, | ||
Scale = s.Scale, | ||
Colour = s.Colour, | ||
Sample = s.Sample, | ||
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@@ -61,6 +68,26 @@ public DrawableSlider(Slider s) : base(s) | |
components.Add(ball); | ||
components.Add(bouncer1); | ||
components.Add(bouncer2); | ||
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AddNested(initialCircle); | ||
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var repeatDuration = s.Curve.Length / s.Velocity; | ||
foreach (var tick in s.Ticks) | ||
{ | ||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration; | ||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2); | ||
var fadeOutTime = repeatStartTime + repeatDuration; | ||
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var drawableTick = new DrawableSliderTick(tick) | ||
{ | ||
FadeInTime = fadeInTime, | ||
FadeOutTime = fadeOutTime, | ||
Position = tick.Position, | ||
}; | ||
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ticks.Add(drawableTick); | ||
AddNested(drawableTick); | ||
} | ||
} | ||
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// Since the DrawableSlider itself is just a container without a size we need to | ||
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@@ -94,7 +121,8 @@ protected override void Update() | |
if (initialCircle.Judgement?.Result != HitResult.Hit) | ||
initialCircle.Position = slider.Curve.PositionAt(progress); | ||
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components.ForEach(c => c.UpdateProgress(progress, repeat)); | ||
foreach (var c in components) c.UpdateProgress(progress, repeat); | ||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking; | ||
} | ||
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protected override void CheckJudgement(bool userTriggered) | ||
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@@ -104,8 +132,22 @@ protected override void CheckJudgement(bool userTriggered) | |
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if (!userTriggered && Time.Current >= HitObject.EndTime) | ||
{ | ||
j.Score = sc.Score; | ||
j.Result = sc.Result; | ||
var ticksCount = ticks.Children.Count() + 1; | ||
var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit); | ||
if (sc.Result == HitResult.Hit) | ||
ticksHit++; | ||
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var hitFraction = (double)ticksHit / ticksCount; | ||
if (hitFraction == 1 && sc.Score == OsuScoreResult.Hit300) | ||
j.Score = OsuScoreResult.Hit300; | ||
else if (hitFraction >= 0.5 && sc.Score >= OsuScoreResult.Hit100) | ||
j.Score = OsuScoreResult.Hit100; | ||
else if (hitFraction > 0) | ||
j.Score = OsuScoreResult.Hit50; | ||
else | ||
j.Score = OsuScoreResult.Miss; | ||
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j.Result = j.Score != OsuScoreResult.Miss ? HitResult.Hit : HitResult.Miss; | ||
} | ||
} | ||
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120 changes: 120 additions & 0 deletions
120
osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,120 @@ | ||
// Copyright (c) 2007-2017 ppy Pty Ltd <[email protected]>. | ||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE | ||
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using System; | ||
using osu.Framework.Allocation; | ||
using osu.Framework.Audio; | ||
using osu.Framework.Audio.Sample; | ||
using osu.Framework.Graphics; | ||
using osu.Framework.Graphics.Sprites; | ||
using osu.Framework.Graphics.Transformations; | ||
using osu.Game.Beatmaps.Samples; | ||
using osu.Game.Modes.Objects.Drawables; | ||
using OpenTK; | ||
using OpenTK.Graphics; | ||
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namespace osu.Game.Modes.Osu.Objects.Drawables | ||
{ | ||
public class DrawableSliderTick : DrawableOsuHitObject | ||
{ | ||
private SliderTick sliderTick; | ||
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public double FadeInTime; | ||
public double FadeOutTime; | ||
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public bool Tracking; | ||
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public override bool RemoveWhenNotAlive => false; | ||
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public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.SliderTick }; | ||
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public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick) | ||
{ | ||
this.sliderTick = sliderTick; | ||
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Size = new Vector2(16) * sliderTick.Scale; | ||
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Masking = true; | ||
CornerRadius = Size.X / 2; | ||
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Origin = Anchor.Centre; | ||
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BorderThickness = 2; | ||
BorderColour = Color4.White; | ||
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Children = new Drawable[] | ||
{ | ||
new Box | ||
{ | ||
RelativeSizeAxes = Axes.Both, | ||
Colour = sliderTick.Colour, | ||
Alpha = 0.3f, | ||
} | ||
}; | ||
} | ||
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private AudioSample sample; | ||
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[BackgroundDependencyLoader] | ||
private void load(AudioManager audio) | ||
{ | ||
string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower(); | ||
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sample = audio.Sample.Get($@"Gameplay/{sampleSet}-slidertick"); | ||
} | ||
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protected override void PlaySample() | ||
{ | ||
sample?.Play(); | ||
} | ||
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protected override void CheckJudgement(bool userTriggered) | ||
{ | ||
var j = Judgement as OsuJudgementInfo; | ||
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if (Judgement.TimeOffset >= 0) | ||
{ | ||
j.Result = Tracking ? HitResult.Hit : HitResult.Miss; | ||
j.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss; | ||
} | ||
} | ||
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protected override void UpdatePreemptState() | ||
{ | ||
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime); | ||
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ScaleTo(0.5f); | ||
ScaleTo(1.2f, animIn); | ||
FadeIn(animIn); | ||
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Delay(animIn); | ||
ScaleTo(1, 150, EasingTypes.Out); | ||
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Delay(-animIn); | ||
} | ||
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protected override void UpdateState(ArmedState state) | ||
{ | ||
if (!IsLoaded) return; | ||
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base.UpdateState(state); | ||
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switch (state) | ||
{ | ||
case ArmedState.Idle: | ||
Delay(FadeOutTime - sliderTick.StartTime); | ||
FadeOut(); | ||
break; | ||
case ArmedState.Miss: | ||
FadeOut(160); | ||
FadeColour(Color4.Red, 80); | ||
break; | ||
case ArmedState.Hit: | ||
FadeOut(120, EasingTypes.OutQuint); | ||
ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint); | ||
break; | ||
} | ||
} | ||
} | ||
} |
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