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Silence test that apparently can't work on CI
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bdach committed Dec 20, 2024
1 parent 68a5618 commit 3ec63d0
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1 change: 1 addition & 0 deletions osu.Game.Tests/Visual/Gameplay/TestScenePause.cs
Original file line number Diff line number Diff line change
Expand Up @@ -208,6 +208,7 @@ public void TestUserPauseWhenPauseNotAllowed()
}

[Test]
[Ignore("Fails on github runners if they happen to skip too far forward in time.")]
public void TestUserPauseDuringCooldownTooSoon()
{
AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
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