Add support for aborting the multiplayer match #668
Annotations
5 errors and 1 warning
osu.Server.Spectator/Hubs/Multiplayer/MultiplayerHubContext.cs#L223
'IMultiplayerClient' does not contain a definition for 'GameplayAborted'
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osu.Server.Spectator/Hubs/Multiplayer/MultiplayerHubContext.cs#L223
The name 'GameplayAbortReason' does not exist in the current context
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osu.Server.Spectator/Hubs/Multiplayer/MultiplayerHub.cs#L524
The name 'GameplayAbortReason' does not exist in the current context
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osu.Server.Spectator/Hubs/Multiplayer/MultiplayerHub.cs#L524
'IMultiplayerClient' does not contain a definition for 'GameplayAborted' and no accessible extension method 'GameplayAborted' accepting a first argument of type 'IMultiplayerClient' could be found (are you missing a using directive or an assembly reference?)
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The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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