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This repository has been archived by the owner on Mar 25, 2020. It is now read-only.
pointcache edited this page Jan 15, 2017
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URSA makes use of a lot of "magic methods" for systems, the performance impact on small amount of systems
is minimal, and it provides with a much simpler mechanism for events than using complex interfaces/managers.
To use those, you must make sure that their relay component is a parent or on the same GameObject
that your user script is. Just create a method with matching name to receive event.
This is the list of all magic methods and where are they coming from: