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project builder #85

Manually triggered January 28, 2025 03:55
Status Failure
Total duration 4m 31s
Artifacts 7

build.yml

on: workflow_dispatch
Matrix: build
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1 error and 12 warnings
deploy
Process completed with exit code 2.
StandaloneWindows64 build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
StandaloneWindows64 build
Shader warning in 'Shader Graphs/Osmosis': integer divides may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(87) (on d3d11)
StandaloneWindows64 build
Shader warning in 'Shader Graphs/Osmosis': integer modulus may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(88) (on d3d11)
StandaloneLinux64 build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
StandaloneLinux64 build
Shader warning in 'Shader Graphs/Osmosis': integer divides may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(87) (on glcore)
StandaloneLinux64 build
Shader warning in 'Shader Graphs/Osmosis': integer divides may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(87) (on vulkan)
StandaloneLinux64 build
Shader warning in 'Shader Graphs/Osmosis': integer modulus may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(88) (on glcore)
StandaloneLinux64 build
Shader warning in 'Shader Graphs/Osmosis': integer modulus may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(88) (on vulkan)
WebGL build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
WebGL build
Shader warning in 'Shader Graphs/Osmosis': integer divides may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(87) (on gles3)
WebGL build
Shader warning in 'Shader Graphs/Osmosis': integer modulus may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(88) (on gles3)
deploy
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636

Artifacts

Produced during runtime
Name Size
2333b4c8fbef5b3f5298a414b59e4bc893aeb88350c2edd7a56c1b9e22abe041
447 Bytes
Build-StandaloneLinux64
30.4 MB
Build-StandaloneWindows64
31.5 MB
Build-WebGL
14 MB
WebGL-Template
25.4 KB
b6c47264866370194ecf931620199704ad72b80f73f12048219c820bdcf746f4
455 Bytes
efd09d94b38903fa43ca8538f2c54f0070b8ba749467dfbf4b056cce03c73849
459 Bytes