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project builder

project builder #83

Manually triggered January 27, 2025 07:06
Status Success
Total duration 18m 0s
Artifacts 7

build.yml

on: workflow_dispatch
Matrix: build
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16 warnings
StandaloneWindows64 build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
StandaloneWindows64 build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 build
Shader warning in 'Shader Graphs/Osmosis': integer divides may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(87) (on d3d11)
StandaloneWindows64 build
Shader warning in 'Shader Graphs/Osmosis': integer modulus may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(88) (on d3d11)
StandaloneLinux64 build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
StandaloneLinux64 build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 build
Shader warning in 'Shader Graphs/Osmosis': integer divides may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(87) (on glcore)
StandaloneLinux64 build
Shader warning in 'Shader Graphs/Osmosis': integer divides may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(87) (on vulkan)
StandaloneLinux64 build
Shader warning in 'Shader Graphs/Osmosis': integer modulus may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(88) (on glcore)
StandaloneLinux64 build
Shader warning in 'Shader Graphs/Osmosis': integer modulus may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(88) (on vulkan)
WebGL build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
WebGL build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL build
Shader warning in 'Shader Graphs/Osmosis': integer divides may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(87) (on gles3)
WebGL build
Shader warning in 'Shader Graphs/Osmosis': integer modulus may be much slower, try using uints if possible. at Assets/Game/LavaLamp/Blob/OsmosisUtils.hlsl(88) (on gles3)
read
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
deploy
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636

Artifacts

Produced during runtime
Name Size
5a23bdb4529a22b18880ab323e0bed04ca779e050ef2c818208a853664cfc9da
458 Bytes
66f099c595c5620b58972fe06008e1864553e0c059b67735cfe4d50098d9b901
449 Bytes
Build-StandaloneLinux64
30.4 MB
Build-StandaloneWindows64
31.5 MB
Build-WebGL
14 MB
WebGL-Template
25.4 KB
a449a8291d5a45f7320297e798f98dca3bf4984a791f075838b4817f16914e4c
459 Bytes