Your task in this unit is to arrange layers of sound to convey a sense of place and story. In assigning this, I have two main goals for you: (1) to learn how to capture sound and edit it using digital tools, and (2) to explore the affordances of sound as a medium, with particular attention to its ability to communicate immersive environment and narrative pacing and change. The genre of the narrative you convey is open: it could be documentary, fictional, even science-fictional. (The title you choose will help steer listeners' expectations, and thus their perceptions.)
As you start planning your composition, consider: in what place (physical, virtual, or imaginary) could you anchor your soundscape? What kinds of stories happen there, and which of them could you reasonably tell within a few minutes? How can you represent that environment sonically? What sounds are relatively stable, or sustained, and what is incidental? What structures or sequences could help a listening audience follow?
You don't need answers to all of these questions before getting started, but asking them early and returning to them often could help you get a sense of the soundscape you want to make.
Updated on Thursday, 2019-01-24:
For a minimum grade of B, all projects for this unit must…
- Contain at least 1 minute of original recordings by you or your classmates.
- Contain at least one sound originally recorded by you.
- Have three layers (tracks) of sound overlapping at least once in the file
- Play for 2-4 minutes
- Have something change from the beginning to the end of the piece
Update: GitHub is no longer required for baseline; you can use Box to share files.
To target (but not guarantee) a grade above a B, the best projects for this unit may…
- Transitions occur at meaningful points in the narrative (e.g. the music’s volume and alignment occur together)
- Have four or more layers (tracks) of sound overlapping at least once in the file
- Have three or more layers (tracks) of sound overlapping more than once in the file
- Incorporate
mystery sound - Use Github for commit/version history. If you are already familiar with Github, use new features of Github that you haven’t used before!
- Use effects in Audacity
At each stage, unless otherwise specified, upload (push) your materials to your own copy of this assignment repository. I recommend that you save often, using meaningful commit messages; for best results, please keep your filenames clear, lowercase, and space-free (use hyphens or underscores).
date | what's due | expected files |
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Tues Jan 22 | Soundscape Proposal | Thinking in writing about what you'd like to do for this assignment. Turn in:
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Thurs Jan 24 | Soundscape Preview | An early snapshot of your progress, to get the gears turning. Turn in:
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Tues Jan 29 | Soundscape Draft | A solid attempt at a complete soundscape narrative, ideally at the target length. Turn in:
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Sun Feb 3 | Soundscape Final Draft | Include the same five components as in the earlier draft, but updated. |
Tues Feb 5 | Soundscape Reflection | Give a sense of the work you put into your soundscape and whether it accomplishes what you wanted it to. Turn in:
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- Now that you've copied this assignment repository, you'll want a local copy on your computer. Follow the cloning instructions for your operating system, making sure to put the cloned folder in a place on your computer where you can easily find it.
- Because sound files can take up a lot of space, we'll be using Git Large File Storage, an add-on service that lets you designate certain file extensions as worth tracking and storing off-site, rather than directly in your repository.
- I've already set up this folder to track .wav, .mp3, and .ogg files this way, but you'll need to install the LFS service to make it work.
- Simply go to that URL, download, enter the command in step 1, and you're on your way: I've done step 2 for this repo, and there is no step 3!