Your task in this unit is to arrange layers of sound to convey a sense of place and story. In assigning this, I have two main goals for you: (1) to learn how to capture sound and edit it using digital tools, and (2) to explore the affordances of sound as a medium, with particular attention to its ability to communicate immersive environment and narrative pacing and change. The genre of the narrative you convey is open: it could be documentary, fictional, even science-fictional. (The title you choose will help steer listeners' expectations, and thus their perceptions.)
As you start planning your composition, consider: in what place (physical, virtual, or imaginary) could you anchor your soundscape? What kinds of stories happen there, and which of them could you reasonably tell within a few minutes? How can you represent that environment sonically? What sounds are relatively stable, or sustained, and what is incidental? What structures or sequences could help a listening audience follow?
You don't need answers to all of these questions before getting started, but asking them early and returning to them often could help you get a sense of the soundscape you want to make.
We can revisit these after we get into the midst of composing, but to get you started:
- At least 75% of the sounds should be original recordings by you or your classmates.
- At least one of the sounds should be an original recording by you.
- At least once, you should have four layers of sound overlapping.
- The final product should play for no less than three minutes, and no more than four.
At each stage, unless otherwise specified, upload (push) your materials to your own copy of this assignment repository. I recommend that you save often, using meaningful commit messages; for best results, please keep your filenames clear, lowercase, and space-free (use hyphens or underscores).
date | what's due | expected files |
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Tues Jan 22 | Soundscape Proposal | Thinking in writing about what you'd like to do for this assignment. Turn in:
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Thurs Jan 24 | Soundscape Preview | An early snapshot of your progress, to get the gears turning. Turn in:
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Tues Jan 29 | Soundscape Draft | A solid attempt at a complete soundscape narrative, ideally at the target length. Turn in:
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Sun Feb 5 | Soundscape Final Draft | Include the same five components as in the earlier draft, but updated. |
Tues Feb 7 | Soundscape Reflection | Give a sense of the work you put into your soundscape and whether it accomplishes what you wanted it to. Turn in:
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- Now that you've copied this assignment repository, you'll want a local copy on your computer. Follow the cloning instructions for your operating system, making sure to put the cloned folder in a place on your computer where you can easily find it.
- Because sound files can take up a lot of space, we'll be using Git Large File Storage, an add-on service that lets you designate certain file extensions as worth tracking and storing off-site, rather than directly in your repository.
- I've already set up this folder to track .wav, .mp3, and .ogg files this way, but you'll need to install the LFS service to make it work.
- Simply go to that URL, download, enter the command in step 1, and you're on your way: I've done step 2 for this repo, and there is no step 3!