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This is a render of the demo scene from shadertoy.com

OpenGLSL

the

all you need:

  • Make sure that there are no buffers (A, B, C, D) and textures in your shader
  • rename the MainImage function to main and remove "out vec4, input vec4" from the main() arguments
  • RENDER!!1!11)))

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this thing can even render 4k videos!!1!1!

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