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paymog committed Jul 28, 2013
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482 changes: 482 additions & 0 deletions Your First iOS App.xcodeproj/project.pbxproj

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15 changes: 15 additions & 0 deletions Your First iOS App/AppDelegate.h
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//
// AppDelegate.h
// Your First iOS App
//
// Created by Paymahn Moghadasian on 2013-07-28.
// Copyright (c) 2013 Paymahn Moghadasian. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface AppDelegate : UIResponder <UIApplicationDelegate>

@property (strong, nonatomic) UIWindow *window;

@end
46 changes: 46 additions & 0 deletions Your First iOS App/AppDelegate.m
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//
// AppDelegate.m
// Your First iOS App
//
// Created by Paymahn Moghadasian on 2013-07-28.
// Copyright (c) 2013 Paymahn Moghadasian. All rights reserved.
//

#import "AppDelegate.h"

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
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13 changes: 13 additions & 0 deletions Your First iOS App/ViewController.h
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//
// ViewController.h
// Your First iOS App
//
// Created by Paymahn Moghadasian on 2013-07-28.
// Copyright (c) 2013 Paymahn Moghadasian. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController

@end
29 changes: 29 additions & 0 deletions Your First iOS App/ViewController.m
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//
// ViewController.m
// Your First iOS App
//
// Created by Paymahn Moghadasian on 2013-07-28.
// Copyright (c) 2013 Paymahn Moghadasian. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}

- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}

@end
49 changes: 49 additions & 0 deletions Your First iOS App/Your First iOS App-Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>Me.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIMainStoryboardFile</key>
<string>MainStoryboard_iPhone</string>
<key>UIMainStoryboardFile~ipad</key>
<string>MainStoryboard_iPad</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
14 changes: 14 additions & 0 deletions Your First iOS App/Your First iOS App-Prefix.pch
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//
// Prefix header for all source files of the 'Your First iOS App' target in the 'Your First iOS App' project
//

#import <Availability.h>

#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif

#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif
2 changes: 2 additions & 0 deletions Your First iOS App/en.lproj/InfoPlist.strings
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/* Localized versions of Info.plist keys */

26 changes: 26 additions & 0 deletions Your First iOS App/en.lproj/MainStoryboard_iPad.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="2.0" toolsVersion="2519" systemVersion="12A206j" targetRuntime="iOS.CocoaTouch.iPad" propertyAccessControl="none" useAutolayout="YES" initialViewController="2">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="1856"/>
</dependencies>
<scenes>
<!--class Prefix:identifier View Controller-->
<scene sceneID="4">
<objects>
<viewController id="2" customClass="ViewController" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="5">
<rect key="frame" x="0.0" y="20" width="768" height="1004"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="3" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
<simulatedMetricsContainer key="defaultSimulatedMetrics">
<simulatedStatusBarMetrics key="statusBar" statusBarStyle="blackTranslucent"/>
<simulatedOrientationMetrics key="orientation"/>
<simulatedScreenMetrics key="destination"/>
</simulatedMetricsContainer>
</document>
26 changes: 26 additions & 0 deletions Your First iOS App/en.lproj/MainStoryboard_iPhone.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="2.0" toolsVersion="2519" systemVersion="12A206j" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" initialViewController="2">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="1856"/>
</dependencies>
<scenes>
<!--class Prefix:identifier View Controller-->
<scene sceneID="5">
<objects>
<viewController id="2" customClass="ViewController" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="3">
<rect key="frame" x="0.0" y="20" width="320" height="460"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="4" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
<simulatedMetricsContainer key="defaultSimulatedMetrics">
<simulatedStatusBarMetrics key="statusBar"/>
<simulatedOrientationMetrics key="orientation"/>
<simulatedScreenMetrics key="destination" type="retina4"/>
</simulatedMetricsContainer>
</document>
18 changes: 18 additions & 0 deletions Your First iOS App/main.m
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//
// main.m
// Your First iOS App
//
// Created by Paymahn Moghadasian on 2013-07-28.
// Copyright (c) 2013 Paymahn Moghadasian. All rights reserved.
//

#import <UIKit/UIKit.h>

#import "AppDelegate.h"

int main(int argc, char *argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
22 changes: 22 additions & 0 deletions Your First iOS AppTests/Your First iOS AppTests-Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>Me.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
13 changes: 13 additions & 0 deletions Your First iOS AppTests/Your_First_iOS_AppTests.h
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//
// Your_First_iOS_AppTests.h
// Your First iOS AppTests
//
// Created by Paymahn Moghadasian on 2013-07-28.
// Copyright (c) 2013 Paymahn Moghadasian. All rights reserved.
//

#import <SenTestingKit/SenTestingKit.h>

@interface Your_First_iOS_AppTests : SenTestCase

@end
32 changes: 32 additions & 0 deletions Your First iOS AppTests/Your_First_iOS_AppTests.m
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//
// Your_First_iOS_AppTests.m
// Your First iOS AppTests
//
// Created by Paymahn Moghadasian on 2013-07-28.
// Copyright (c) 2013 Paymahn Moghadasian. All rights reserved.
//

#import "Your_First_iOS_AppTests.h"

@implementation Your_First_iOS_AppTests

- (void)setUp
{
[super setUp];

// Set-up code here.
}

- (void)tearDown
{
// Tear-down code here.

[super tearDown];
}

- (void)testExample
{
STFail(@"Unit tests are not implemented yet in Your First iOS AppTests");
}

@end
2 changes: 2 additions & 0 deletions Your First iOS AppTests/en.lproj/InfoPlist.strings
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/* Localized versions of Info.plist keys */

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