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Serialization
Publicchickensoft_site
PublicGodotPackageTemplate
PublicGodotGame
PublicC# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!GodotNodeInterfaces
Public- Godot-specific JSON converters for Chickensoft.Serialization.
GoDotTest
PublicGoDotLog
Public archiveLog.Godot
PublicLogicBlocks
PublicHuman-friendly, hierarchical and serializable state machines for games and apps in C#.Collections
PublicLightweight collections, utilities, and general interface types to help make maintainable code.GodotEnv
PublicManage Godot versions and addons from the command line on Windows, macOS, and Linux.Platform
PublicLog
Publicsetup-godot
PublicChicken
PublicEditorConfig
PublicSaveFileBuilder
PublicCompose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.AutoInject
PublicNode-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.Introspection
PublicCreate mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.renovate
PublicPalettePainter
Publiccsharp-language-server
PublicGodotTestDriver
PublicPowerUps
Public archive