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chore(release): 4.4.0 [skip ci]
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# [4.4.0](v4.3.0...v4.4.0) (2024-03-13)

### Bug Fixes

* **Editor:** Add FullBodyOVRSkeletonBoneVisualizerBoneTupleDrawer to display full body tuples ([eb4e7cd](eb4e7cd))
* **Editor:** Fix one-click upper body retargeting setup ([4e40556](4e40556))
* **Editor:** Fix serialized legs weights display on new characters ([294c70e](294c70e))
* **Runtime:** Address foot target orientation for grounding (hip pinning) ([0aabd0d](0aabd0d))
* **Runtime:** Fix one-click setup for retargeted characters when the root isn't zero ([868aa83](868aa83))
* **Runtime:** Handle root motion edge case with 2022/2023 ([7bf9a7f](7bf9a7f))
* **Runtime:** Improve auto adjustments axis calculation ([5ed2139](5ed2139))
* **Runtime:** RetargetingHandProcessor uses absolute scale for hand world position ([1d546d3](1d546d3))
* **Runtime:** Update auto adjustments for skeletons with a different rest pose right ([30da68f](30da68f))
* **Runtime:** Update bone visualizer to better reflect the bone mapping ([6a88513](6a88513))

### Features

* **Editor:** Update auto adjustments calculation ([24ad9d0](24ad9d0))
* **Runtime:** Account for missing bones when calculating adjustments ([5e8263d](5e8263d))
* **Runtime:** Add BlendHandConstraintProcessor ([90e1dd3](90e1dd3))
* **Runtime:** Add ExternalBoneTargets ([0bc2fc0](0bc2fc0))
* **Runtime:** Add RetargetingAnimationRig ([0739a30](0739a30))
* **Runtime:** Add RetargetingHandDeformationProcessor ([9bd4596](9bd4596))
* **Runtime:** Add upper body option to FullBodyDeformationConstraint ([aa84fb9](aa84fb9))
* **runtime:** Incorporate BlendHandConstraintProcessor ([a78affd](a78affd))
* **Runtime:** Incorporate ExternalBoneTargets ([d72bb8f](d72bb8f))
* **Runtime:** Integrate RetargetingAnimationRig ([11a9c19](11a9c19))
* **Runtime:** Integrate RetargetingHandDeformationProcessor ([3b05073](3b05073))
* **Runtime:** Limit deformation's squash and stretch ([2999663](2999663))
* **Runtime:** Update full body deformation arm weight behaviour ([e586f7c](e586f7c))
* **Runtime:** Update upper body deformation for OVRCustomSkeleton ([456c9ec](456c9ec))
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semantic-release-bot committed Mar 13, 2024
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34 changes: 34 additions & 0 deletions CHANGELOG.md
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# [4.4.0](https://github.com/oculus-samples/Unity-Movement/compare/v4.3.0...v4.4.0) (2024-03-13)


### Bug Fixes

* **Editor:** Add FullBodyOVRSkeletonBoneVisualizerBoneTupleDrawer to display full body tuples ([eb4e7cd](https://github.com/oculus-samples/Unity-Movement/commit/eb4e7cdf4f8dff5b3b7c496f74d2a29edc2cfac1))
* **Editor:** Fix one-click upper body retargeting setup ([4e40556](https://github.com/oculus-samples/Unity-Movement/commit/4e4055632cec5576c0ed3e12958386b7c23956f1))
* **Editor:** Fix serialized legs weights display on new characters ([294c70e](https://github.com/oculus-samples/Unity-Movement/commit/294c70e784ac6617f2e8f499da323bb0b9830e9c))
* **Runtime:** Address foot target orientation for grounding (hip pinning) ([0aabd0d](https://github.com/oculus-samples/Unity-Movement/commit/0aabd0d19f582f0da484dceffe188adfe19c21aa))
* **Runtime:** Fix one-click setup for retargeted characters when the root isn't zero ([868aa83](https://github.com/oculus-samples/Unity-Movement/commit/868aa834fed79a2ddadeb1204699207d99ba0f45))
* **Runtime:** Handle root motion edge case with 2022/2023 ([7bf9a7f](https://github.com/oculus-samples/Unity-Movement/commit/7bf9a7f620f34caaa5ac931583a3fb9800ef21eb))
* **Runtime:** Improve auto adjustments axis calculation ([5ed2139](https://github.com/oculus-samples/Unity-Movement/commit/5ed2139aa2ea50fbb66ba7551fa002ad2f7df7bb))
* **Runtime:** RetargetingHandProcessor uses absolute scale for hand world position ([1d546d3](https://github.com/oculus-samples/Unity-Movement/commit/1d546d37a5ff8533d860b947eeae6681029d9e01))
* **Runtime:** Update auto adjustments for skeletons with a different rest pose right ([30da68f](https://github.com/oculus-samples/Unity-Movement/commit/30da68fc6e920f51aa19d18924383825eae78d24))
* **Runtime:** Update bone visualizer to better reflect the bone mapping ([6a88513](https://github.com/oculus-samples/Unity-Movement/commit/6a885134c390d1ef2e78c94ba7c441eb4d776ce7))


### Features

* **Editor:** Update auto adjustments calculation ([24ad9d0](https://github.com/oculus-samples/Unity-Movement/commit/24ad9d082d17661471f3a9fbbd79d6c01ffcceae))
* **Runtime:** Account for missing bones when calculating adjustments ([5e8263d](https://github.com/oculus-samples/Unity-Movement/commit/5e8263de6f11f5acef37d23b9b2dafe6fb0c3c63))
* **Runtime:** Add BlendHandConstraintProcessor ([90e1dd3](https://github.com/oculus-samples/Unity-Movement/commit/90e1dd3ff6953e2fc2fad12523a55320ed30bf12))
* **Runtime:** Add ExternalBoneTargets ([0bc2fc0](https://github.com/oculus-samples/Unity-Movement/commit/0bc2fc06c7731e14e6ce9b6c27d3a6fa95a8cce7))
* **Runtime:** Add RetargetingAnimationRig ([0739a30](https://github.com/oculus-samples/Unity-Movement/commit/0739a30647a2d2a292937f1a1263957300669c5a))
* **Runtime:** Add RetargetingHandDeformationProcessor ([9bd4596](https://github.com/oculus-samples/Unity-Movement/commit/9bd4596f2a35bb36f8fc1686a4d599f73c2b2b91))
* **Runtime:** Add upper body option to FullBodyDeformationConstraint ([aa84fb9](https://github.com/oculus-samples/Unity-Movement/commit/aa84fb9f0d36b63d88f53302e70790080fb94604))
* **runtime:** Incorporate BlendHandConstraintProcessor ([a78affd](https://github.com/oculus-samples/Unity-Movement/commit/a78affd4c9f96a5bd871e19c8cd69c79863b5731))
* **Runtime:** Incorporate ExternalBoneTargets ([d72bb8f](https://github.com/oculus-samples/Unity-Movement/commit/d72bb8f92c6b44e418dc754c7a90f26915747c37))
* **Runtime:** Integrate RetargetingAnimationRig ([11a9c19](https://github.com/oculus-samples/Unity-Movement/commit/11a9c1957abf6435bd9de42caa57831fb2d1cc38))
* **Runtime:** Integrate RetargetingHandDeformationProcessor ([3b05073](https://github.com/oculus-samples/Unity-Movement/commit/3b05073909c84fcfc9ee90a369b6611059eb3d6a))
* **Runtime:** Limit deformation's squash and stretch ([2999663](https://github.com/oculus-samples/Unity-Movement/commit/2999663e680d930007891db294fbd6e2a8efeb3b))
* **Runtime:** Update full body deformation arm weight behaviour ([e586f7c](https://github.com/oculus-samples/Unity-Movement/commit/e586f7cc943e25c1c097575a55adb2da85696664))
* **Runtime:** Update upper body deformation for OVRCustomSkeleton ([456c9ec](https://github.com/oculus-samples/Unity-Movement/commit/456c9ec59887d614cfd7cd403a3cee15f3f19217))

# [4.3.0](https://github.com/oculus-samples/Unity-Movement/compare/v4.2.1...v4.3.0) (2024-02-15)


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2 changes: 1 addition & 1 deletion package.json
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@@ -1,7 +1,7 @@
{
"name": "com.meta.movement",
"displayName": "Meta Movement",
"version": "4.3.0",
"version": "4.4.0",
"unity": "2020.3",
"keywords": [
"Meta",
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