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# [4.4.0](v4.3.0...v4.4.0) (2024-03-13) ### Bug Fixes * **Editor:** Add FullBodyOVRSkeletonBoneVisualizerBoneTupleDrawer to display full body tuples ([eb4e7cd](eb4e7cd)) * **Editor:** Fix one-click upper body retargeting setup ([4e40556](4e40556)) * **Editor:** Fix serialized legs weights display on new characters ([294c70e](294c70e)) * **Runtime:** Address foot target orientation for grounding (hip pinning) ([0aabd0d](0aabd0d)) * **Runtime:** Fix one-click setup for retargeted characters when the root isn't zero ([868aa83](868aa83)) * **Runtime:** Handle root motion edge case with 2022/2023 ([7bf9a7f](7bf9a7f)) * **Runtime:** Improve auto adjustments axis calculation ([5ed2139](5ed2139)) * **Runtime:** RetargetingHandProcessor uses absolute scale for hand world position ([1d546d3](1d546d3)) * **Runtime:** Update auto adjustments for skeletons with a different rest pose right ([30da68f](30da68f)) * **Runtime:** Update bone visualizer to better reflect the bone mapping ([6a88513](6a88513)) ### Features * **Editor:** Update auto adjustments calculation ([24ad9d0](24ad9d0)) * **Runtime:** Account for missing bones when calculating adjustments ([5e8263d](5e8263d)) * **Runtime:** Add BlendHandConstraintProcessor ([90e1dd3](90e1dd3)) * **Runtime:** Add ExternalBoneTargets ([0bc2fc0](0bc2fc0)) * **Runtime:** Add RetargetingAnimationRig ([0739a30](0739a30)) * **Runtime:** Add RetargetingHandDeformationProcessor ([9bd4596](9bd4596)) * **Runtime:** Add upper body option to FullBodyDeformationConstraint ([aa84fb9](aa84fb9)) * **runtime:** Incorporate BlendHandConstraintProcessor ([a78affd](a78affd)) * **Runtime:** Incorporate ExternalBoneTargets ([d72bb8f](d72bb8f)) * **Runtime:** Integrate RetargetingAnimationRig ([11a9c19](11a9c19)) * **Runtime:** Integrate RetargetingHandDeformationProcessor ([3b05073](3b05073)) * **Runtime:** Limit deformation's squash and stretch ([2999663](2999663)) * **Runtime:** Update full body deformation arm weight behaviour ([e586f7c](e586f7c)) * **Runtime:** Update upper body deformation for OVRCustomSkeleton ([456c9ec](456c9ec))
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