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Building on Linux
- gcc/g++
- cmake 2.6+
- SDL2-devel
- SDL2_ttf-devel
- libpng-devel
- SDL2_mixer-devel
- libjpeg-devel
To install/update these requirements (using apt, which is easier to use on Debian and Ubuntu-based systems), run the following in your Terminal:
sudo apt install build-essential libpng-dev libjpeg-dev make cmake cmake-data git libsdl2-dev libsdl2-doc libsdl2-gfx-dev libsdl2-gfx-doc libsdl2-image-dev libsdl2-mixer-dev libsdl2-net-dev libsdl2-ttf-dev -y -qq
git clone https://github.com/nxengine/nxengine-evo
cd nxengine-evo
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make
cd ..
You can speed up the compilation process by adding -j n
to the make
, where n
is the number of parallel jobs to run. You can use nproc
to find out how many cores your computer has. make -j $(nproc)
will run make with as many parallel jobs as you have cores.
The compiled binaries nxengine-evo
and nxextract
should now be in the build/
directory.
Then, extract the assets from cavestoryen.zip (Aeon Genesis version).
Copy all contents of the data
folder into the data/
and put Doukutsu.exe into the project directory (nxengine-evo
), then run nxextract to get data out of the .exe file:
unzip cavestoryen.zip
cp -r CaveStory/Doukutsu.exe CaveStory/data ./
./build/nxextract
Finally, in the project directory run:
cd build
sudo make install
By default, nxengine-evo looks for data files in PREFIX/share/nxengine/
(typically /usr/share/nxengine
or /usr/local/share/nxengine
).
It also has a "portable" position-independent mode that makes nxengine to look for data files relative to the binary.
The AppImage uses portable mode to enable nxengine-evo to look for data files inside the AppImage instead of relative to /
.
You can also use portable mode to build nxengine-evo self-contained in a directory.
Add -DPORTABLE=ON
to CMake's build-time options to enable it:
git clone https://github.com/nxengine/nxengine-evo
cd nxengine-evo
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DPORTABLE=ON ..
make
cd ..
Now, extract the data files from cavestoryen.zip as usual and run nxextract.
unzip cavestoryen.zip
cp -r CaveStory/Doukutsu.exe CaveStory/data ./
./build/nxextract
Instead of make install
, you can copy the binary and data files to a new self-contained directory:
mkdir dest
cp -r build/nxengine-evo data dest/
Now you can run nxengine-evo directly from this self-contained directory that only contains the binary and data files.