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fix(commands): generalize expand_all_nodes #1661

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Jan 26, 2025
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29 changes: 11 additions & 18 deletions lua/neo-tree/sources/common/commands.lua
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
--This file should contain all commands meant to be used by mappings.

local vim = vim
local fs_actions = require("neo-tree.sources.filesystem.lib.fs_actions")
local utils = require("neo-tree.utils")
Expand Down Expand Up @@ -113,17 +112,17 @@ end
---Expand all nodes
---@param state table The state of the source
---@param node table A node to expand
---@param prefetcher table an object with two methods `prefetch(state, node)` and `should_prefetch(node) => boolean`
---@param prefetcher table? an object with two methods `prefetch(state, node)` and `should_prefetch(node) => boolean`
M.expand_all_nodes = function(state, node, prefetcher)
log.debug("Expanding all nodes under " .. node:get_id())
if prefetcher == nil then
prefetcher = node_expander.default_prefetcher
end
local root_nodes = node and { node } or state.tree:get_nodes()

renderer.position.set(state, nil)

local task = function()
node_expander.expand_directory_recursively(state, node, prefetcher)
for _, root in pairs(root_nodes) do
log.debug("Expanding all nodes under " .. root:get_id())
node_expander.expand_directory_recursively(state, root, prefetcher)
end
end
async.run(task, function()
log.debug("All nodes expanded - redrawing")
Expand All @@ -150,11 +149,8 @@ M.close_node = function(state, callback)
target_node:collapse()
renderer.redraw(state)
renderer.focus_node(state, target_node:get_id())
if
state.explicitly_opened_directories
and state.explicitly_opened_directories[target_node:get_id()]
then
state.explicitly_opened_directories[target_node:get_id()] = false
if state.explicitly_opened_nodes and state.explicitly_opened_nodes[target_node:get_id()] then
state.explicitly_opened_nodes[target_node:get_id()] = false
end
end
end
Expand All @@ -174,16 +170,13 @@ M.close_all_subnodes = function(state)
renderer.collapse_all_nodes(tree, target_node:get_id())
renderer.redraw(state)
renderer.focus_node(state, target_node:get_id())
if
state.explicitly_opened_directories
and state.explicitly_opened_directories[target_node:get_id()]
then
state.explicitly_opened_directories[target_node:get_id()] = false
if state.explicitly_opened_nodes and state.explicitly_opened_nodes[target_node:get_id()] then
state.explicitly_opened_nodes[target_node:get_id()] = false
end
end

M.close_all_nodes = function(state)
state.explicitly_opened_directories = {}
state.explicitly_opened_nodes = {}
renderer.collapse_all_nodes(state.tree)
renderer.redraw(state)
end
Expand Down
17 changes: 10 additions & 7 deletions lua/neo-tree/sources/common/node_expander.lua
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
local log = require("neo-tree.log")
local utils = require("neo-tree.utils")

local M = {}

Expand All @@ -15,15 +16,15 @@ local function expand_loaded(node, state, prefetcher)
else
if not current_node:is_expanded() then
current_node:expand()
state.explicitly_opened_directories[current_node:get_id()] = true
state.explicitly_opened_nodes[current_node:get_id()] = true
end
local children = state.tree:get_nodes(current_node:get_id())
log.debug("Expanding childrens of " .. current_node:get_id())
for _, child in ipairs(children) do
if child.type == "directory" then
if utils.is_expandable(child) then
rec(child, to_load)
else
log.trace("Child: " .. child.name .. " is not a directory, skipping")
log.trace("Child: " .. (child.name or "") .. " is not expandable, skipping")
end
end
end
Expand Down Expand Up @@ -53,16 +54,18 @@ end
--- async method
---@param state table current state of the source
---@param node table a node to expand
---@param prefetcher table an object with two methods `prefetch(state, node)` and `should_prefetch(node) => boolean`
---@param prefetcher table? an object with two methods `prefetch(state, node)` and `should_prefetch(node) => boolean`
M.expand_directory_recursively = function(state, node, prefetcher)
log.debug("Expanding directory " .. node:get_id())
if node.type ~= "directory" then
prefetcher = prefetcher or M.default_prefetcher
if not utils.is_expandable(node) then
return
end
state.explicitly_opened_directories = state.explicitly_opened_directories or {}

state.explicitly_opened_nodes = state.explicitly_opened_nodes or {}
if prefetcher.should_prefetch(node) then
local id = node:get_id()
state.explicitly_opened_directories[id] = true
state.explicitly_opened_nodes[id] = true
prefetcher.prefetch(state, node)
expand_loaded(node, state, prefetcher)
else
Expand Down
3 changes: 0 additions & 3 deletions lua/neo-tree/sources/filesystem/commands.lua
Original file line number Diff line number Diff line change
Expand Up @@ -68,9 +68,6 @@ M.delete_visual = function(state, selected_nodes)
end

M.expand_all_nodes = function(state, node)
if node == nil then
node = state.tree:get_node(state.path)
end
cc.expand_all_nodes(state, node, fs.prefetcher)
end

Expand Down
14 changes: 7 additions & 7 deletions lua/neo-tree/sources/filesystem/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -64,13 +64,13 @@ local follow_internal = function(callback, force_show, async)

log.debug("follow file: ", path_to_reveal)
local show_only_explicitly_opened = function()
state.explicitly_opened_directories = state.explicitly_opened_directories or {}
state.explicitly_opened_nodes = state.explicitly_opened_nodes or {}
local expanded_nodes = renderer.get_expanded_nodes(state.tree)
local state_changed = false
for _, id in ipairs(expanded_nodes) do
if not state.explicitly_opened_directories[id] then
if not state.explicitly_opened_nodes[id] then
if path_to_reveal:sub(1, #id) == id then
state.explicitly_opened_directories[id] = state.follow_current_file.leave_dirs_open
state.explicitly_opened_nodes[id] = state.follow_current_file.leave_dirs_open
else
local node = state.tree:get_node(id)
if node then
Expand Down Expand Up @@ -394,20 +394,20 @@ M.toggle_directory = function(state, node, path_to_reveal, skip_redraw, recursiv
if node.type ~= "directory" then
return
end
state.explicitly_opened_directories = state.explicitly_opened_directories or {}
state.explicitly_opened_nodes = state.explicitly_opened_nodes or {}
if node.loaded == false then
local id = node:get_id()
state.explicitly_opened_directories[id] = true
state.explicitly_opened_nodes[id] = true
renderer.position.set(state, nil)
fs_scan.get_items(state, id, path_to_reveal, callback, false, recursive)
elseif node:has_children() then
local updated = false
if node:is_expanded() then
updated = node:collapse()
state.explicitly_opened_directories[node:get_id()] = false
state.explicitly_opened_nodes[node:get_id()] = false
else
updated = node:expand()
state.explicitly_opened_directories[node:get_id()] = true
state.explicitly_opened_nodes[node:get_id()] = true
end
if updated and not skip_redraw then
renderer.redraw(state)
Expand Down
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