A modified OpenGL renderer for Xash3D FWGS
Custom renderer for playing around with post-processing effects in half-life. Don't expect stability.
No. I'm only testing this on a Linux desktop with --enable-static-gl
.
- See Xash3D FWGS instructions: https://github.com/FWGS/xash3d-fwgs
- Overwrite the default
ref_gl
binary - Run Xash3D
- See Xash3D FWGS instructions: https://github.com/FWGS/xash3d-fwgs
- Overwrite Xash3D
ref/gl
source folder with the one in this repository - Use
--enable-static-gl
when configuring waf - Build Xash3D
gl_cg_red <value>
gl_cg_green <value>
gl_cg_blue <value>
gl_cg_gamma <value>
gl_cg_gain <value>
gl_vignette_strength <value>
gl_vignette_distance <value>
gl_vignette_curvature <value>
gl_chromatic_aberration_strength <value>
gl_chromatic_aberration_distance <value>
gl_chromatic_aberration_bias <value>