Add CreateSceneAttribute #43
This check has been archived and is scheduled for deletion.
Learn more about checks retention
GitHub Actions / test result (2019.4.40f1)
completed
Oct 22, 2023 in 0s
⚠️ test result (2019.4.40f1) - 52/57, skipped: 4 - Passed in 7.562s
✅ editmode-results.xml - 3/3 - Passed in 0.306s
⚠️ playmode-results.xml - 49/54, skipped: 4 - Passed in 7.256s
Details
✅ editmode-results.xml - 3/3 - Passed in 0.306s
- ✅ TestHelper.Editor.CreateSceneAttributeTest - 1/1 - Passed in 0.067s
- ✅ Attach_CreateNewSceneWithCameraAndLight - Passed in 0.067s
- ✅ TestHelper.Editor.LoadSceneAttributeTest - 1/1 - Passed in 0.092s
- ✅ Attach_AlreadyLoadedSceneNotInBuild - Passed in 0.092s
- ✅ TestHelper.Editor.TemporaryBuildScenesUsingInTestTest - 1/1 - Passed in 0.015s
- ✅ GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute - Passed in 0.015s
⚠️ playmode-results.xml - 49/54, skipped: 4 - Passed in 7.256s
- ✅ TestHelper.Attributes.CreateSceneAttributeTest.AttachToParameterizedTest_CreateNewScene - 2/2 - Passed in 0.014s
- ✅ AttachToParameterizedTest_CreateNewScene(0) - Passed in 0.009s
- ✅ AttachToParameterizedTest_CreateNewScene(1) - Passed in 0.005s
- ✅ TestHelper.Attributes.CreateSceneAttributeTest - 5/5 - Passed in 0.113s
- ✅ Attach_CreateNewSceneWithoutCameraAndLight - Passed in 0.029s
- ✅ Attach_WithCamera_CreateNewSceneWithCamera - Passed in 0.029s
- ✅ Attach_WithLight_CreateNewSceneWithLight - Passed in 0.008s
- ✅ AttachToAsyncTest_CreateNewScene - Passed in 0.027s
- ✅ AttachToUnityTest_CreateNewScene - Passed in 0.021s
⚠️ TestHelper.Attributes.FocusGameViewAttributeTest - 3/4, skipped: 1 - Passed in 2.486s⚠️ Attach_GameViewHasFocus - Skipped- ✅ Attach_KeepBatchmode - Passed in 0.733s
- ✅ AttachToAsyncTest_Normally - Passed in 1.662s
- ✅ AttachToUnityTest_Normally - Passed in 0.090s
- ✅ TestHelper.Attributes.GameViewResolutionAttributeTest - 2/2 - Passed in 0.222s
- ✅ AttachToAsyncTest_SetScreenSizeToFullHD - Passed in 0.129s
- ✅ AttachToUnityTest_SetScreenSizeToVGA - Passed in 0.093s
⚠️ TestHelper.Attributes.IgnoreBatchModeAttributeTest - 0/3, skipped: 3 - Passed in 0.000s⚠️ Attach_SkipOnBatchMode - Skipped⚠️ AttachToAsyncTest_SkipOnBatchMode - Skipped⚠️ AttachToUnityTest_SkipOnBatchMode - Skipped
- ✅ TestHelper.Attributes.IgnoreWindowModeAttributeTest - 3/3 - Passed in 0.182s
- ✅ Attach_SkipOnWindowMode - Passed in 0.001s
- ✅ AttachToAsyncTest_SkipOnWindowMode - Passed in 0.091s
- ✅ AttachToUnityTest_SkipOnWindowMode - Passed in 0.091s
- ✅ TestHelper.Attributes.LoadSceneAttributeTest - 3/3 - Passed in 2.336s
- ✅ Attach_AlreadyLoadedSceneNotInBuild - Passed in 0.163s
- ✅ AttachToAsyncTest_AlreadyLoadedSceneNotInBuild - Passed in 0.587s
- ✅ AttachToUnityTest_AlreadyLoadedSceneNotInBuild - Passed in 1.586s
- ✅ TestHelper.Constraints.DestroyedConstraintTest - 6/6 - Passed in 0.014s
- ✅ IsDestroyed_DestroyedGameObject_Success - Passed in 0.005s
- ✅ IsDestroyed_NotDestroyedGameObject_Failure - Passed in 0.005s
- ✅ IsDestroyed_NotGameObject_Failure - Passed in 0.001s
- ✅ IsDestroyed_Null_Failure - Passed in 0.001s
- ✅ IsNotDestroyed_DestroyedGameObject_Failure - Passed in 0.002s
- ✅ IsNotDestroyed_NotDestroyedGameObject_Success - Passed in 0.001s
- ✅ TestHelper.Random.RandomExtensionsTest - 3/3 - Passed in 0.016s
- ✅ NextNormalizedVector2_InRange - Passed in 0.009s
- ✅ NextNormalizedVector3_InRange - Passed in 0.004s
- ✅ NextScreenPosition_InRange - Passed in 0.003s
- ✅ TestHelper.Random.RandomWrapperTest - 3/3 - Passed in 0.003s
- ✅ Constructor - Passed in 0.001s
- ✅ Constructor_NegativeSeedValue_UsingAbsoluteValue - Passed in 0.001s
- ✅ DefaultConstructor_UsingTickCount - Passed in 0.001s
- ✅ TestHelper.Random.StubRandomTest - 2/2 - Passed in 0.006s
- ✅ Next_ReturnSpecifiedValues - Passed in 0.004s
- ✅ ToString_ReturnName - Passed in 0.001s
- ✅ TestHelper.Wrappers.UnityEditor.GameViewSizeGroupWrapperTest - 7/7 - Passed in 0.008s
- ✅ AddCustomSize_Added - Passed in 0.001s
- ✅ IndexOf_FoundAddedSize - Passed in 0.001s
- ✅ RemoveCustomSize_Removed - Passed in 0.003s
- ✅ CreateInstance_Instantiate - Passed in 0.001s
- ✅ GetGameViewSize_GotGameViewSize - Passed in 0.001s
- ✅ GetTotalCount_GotCount - Passed in 0.001s
- ✅ IndexOf_NotFound - Passed in 0.001s
- ✅ TestHelper.Wrappers.UnityEditor.GameViewSizesWrapperTest - 2/2 - Passed in 0.002s
- ✅ CreateInstance_Instantiate - Passed in 0.001s
- ✅ CurrentGroup_GetGameViewSizeGroupInstance - Passed in 0.001s
⚠️ TestHelper.Wrappers.UnityEditor.GameViewSizeWrapperTest - 6/7, skipped: 1 - Passed in 0.015s- ✅ CreateInstance_Instantiate - Passed in 0.001s
- ✅ Equals_DifferentHeight_NotEquals - Passed in 0.001s
- ✅ Equals_DifferentType_NotEquals - Inconclusive in 0.010s
- ✅ Equals_DifferentWidth_NotEquals - Passed in 0.001s
- ✅ Equals_InnerObjectIsNull_NotEquals - Passed in 0.001s
- ✅ Equals_SameSizeButDifferentName_Equals - Passed in 0.001s
- ✅ Equals_WrapperObjectIsNull_NotEquals - Passed in 0.001s
- ✅ TestHelper.Wrappers.UnityEditor.GameViewWrapperTest - 2/2 - Passed in 0.002s
- ✅ GetWindow - Passed in 0.001s
- ✅ SelectedSizeIndex - Passed in 0.001s
Loading