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New release (v1.0.20190902)
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neurolabusc committed Oct 10, 2019
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2 changes: 1 addition & 1 deletion README.md
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Surf Ice is an open source surface render. It can be compiled for the Linux, Macintosh OSX, and Windows operating systems. For details and compiled versions visit the [NITRC wiki](https://www.nitrc.org/plugins/mwiki/index.php/surfice:MainPage). You can also get a compiled version from the [Github releases page](https://github.com/neurolabusc/surf-ice/releases).

Supported mesh formats include 3DO, 3DS, AC, BYU, CTM, DAE, DXF, FreeSurfer, GII (GIfTI), GTS, LWO2, MS3D, MZ3, NV (BrainNetViewer), OBJ, OFF, PLY, PLY2, STL, VTK, WFR. Online converters can convert meshes from other formats to one of these. Tractography formats include BFloat, PDB, TCK, TRK, and VTK. The software supports the NIfTI voxelwise format (tools like dcm2niix can help convert other voxel-based formats to NIfTI).
Supported mesh formats include 3DO, 3DS, AC, BYU, CTM, DAE, DXF, FreeSurfer, GII (GIfTI), GTS, LWO2, MS3D, MZ3, NV (BrainNetViewer), OBJ, OFF, PLY, PLY2, STL, VTK, WFR. Online converters can convert meshes from other formats to one of these. Tractography formats include BFloat, PDB, TCK, TRK, and VTK. Supported volume formats include those supported by [i2nii](https://github.com/rordenlab/i2nii): AFNI Brik(.head), Analyze(.hdr), Bio-Rad PIC(.pic), Blender Voxel data(.bvox), BrainVoyager VMR(.vmr, .v16), DeltaVision(.dv), ECAT(.v), FreeSurfer MGH/MGZ Volume(.mgh/.mgz), Guys Image Processing Lab(.gipl), ICS Image Cytometry Standard(.ics), Interfile(.varies, limited support), ITK MHA/MHD(.mha/.mhd), MRTrix Volume(.mif/.mih; not all variants supported), NIfTI(.hdr/.nii/.nii.gz/.voi), NRRD(.nhdr/.nrrd), POV-Ray Density_File(.df3), Spectroscopic Imaging, Visualization and Computing (SIVIC)(.idf), Stimulate Sdt(.spr/.sdt), Vaa3D(.v3draw), VTK Legacy Voxel Format(.vtk). Tools like [dcm2niix](https://github.com/rordenlab/dcm2niix) can help convert voxel-based DICOM images to NIfTI.

![alt tag](https://github.com/neurolabusc/surf-ice/blob/master/Surfice.jpg)

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1 change: 0 additions & 1 deletion Resources/matcap/extras/license.txt

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10 changes: 2 additions & 8 deletions Resources/matcap/license.txt
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These matcap images are licensed as GNU GPL 2 or later, like the rest of Blender's code.
Thanks to Kent Trammell, Aidy Burrows, John Herreno , Terry Wallwork and David Silverman for making the pictures.

carpaint from
https://blog.mikepan.com/post/137759885931/realistic-car-paint-brdf-material

with regards to fubax.jpg
https://github.com/Fubaxiusz/fubax-shaders/blob/master/Textures/matcap.png

cortex and red plastic matcaps from
http://www.alecjacobson.com/weblog/?p=4827

remaining matcaps from
https://devtalk.blender.org/t/call-for-content-matcaps/737/203
Porcelain from
https://threejs.org/examples/webgl_materials_matcap.html
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12 changes: 12 additions & 0 deletions Resources/script/matcap.gls
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begin
resetdefaults();
meshload('BrainMesh_ICBM152Right.mz3');
overlayload('motor_4t95mesh.mz3');
overlaycolorname(1, 'red');
shaderxray(0.9, 0.5);
azimuthelevation(110, 15);
meshcurv();
shadername('MatCap');
shadermatcap('MetalShiny');
end.

11 changes: 11 additions & 0 deletions Resources/script/matcapMesh.py
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import gl
gl.resetdefaults()
gl.meshload('BrainMesh_ICBM152Right.mz3')
gl.overlayload('motor_4t95mesh.mz3')
gl.overlaycolorname(1, 'red')
gl.shaderxray(0.9, 0.5)
gl.azimuthelevation(110, 15)
gl.shadername('MatCap');
gl.shadermatcap('Cortex');
gl.meshcurv()
gl.overlaytranslucent(2, 1)
12 changes: 12 additions & 0 deletions Resources/script/matcapPainted.py
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import gl
gl.resetdefaults()
gl.meshload('BrainMesh_ICBM152Right.mz3')
gl.overlayload('motor_4t95vol.nii.gz')
gl.overlayminmax(1,2,12)
gl.overlaycolorname(2, 'Red-Yellow')
gl.azimuthelevation(110, 15)
gl.shadername('MatCap');
gl.meshcurv()
gl.overlaytranslucent(2, 1)


7 changes: 7 additions & 0 deletions Resources/script/matcapSubcortical.py
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import gl
gl.resetdefaults()
gl.meshload('mni152_2009AO.mz3')
gl.overlayload('CIT168.mz3')
gl.shadername('MatCap')
gl.shadermatcap('Cortex')
gl.shaderxray(1.0, 0.9)
13 changes: 13 additions & 0 deletions Resources/script/overlap.gls
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begin
resetdefaults();
azimuthelevation(70, 15);
meshload('BrainMesh_ICBM152Right.mz3');
overlayload('ICBM152_Right_ROI.mz3');
overlayload('motor_4t95vol.nii.gz');
overlayminmax(2,4,4);
overlaycolorname(2, 'Red');
meshcurv();
//next line determines if the motor overlay hides the region of interest
overlayoverlapoverwrite(true);
end.

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