-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
## [1.21.23] - 2024-05-03 - Fixed issue where SpriteAtlas addressable bundle size is doubled if previous build cache is not cleared
- Loading branch information
Unity Technologies
committed
May 3, 2024
1 parent
2c7db0f
commit dd427a5
Showing
5 changed files
with
72 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
{ | ||
"name": "com.unity.scriptablebuildpipeline", | ||
"displayName": "Scriptable Build Pipeline", | ||
"version": "1.21.22", | ||
"version": "1.21.23", | ||
"unity": "2019.4", | ||
"description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.", | ||
"keywords": [ | ||
|
@@ -14,15 +14,15 @@ | |
], | ||
"dependencies": {}, | ||
"_upm": { | ||
"changelog": "- Fixed a bug where calculating scene dependency data could throw an error\n- Fixed a bug that lead to builds being much slower than they should be\n- Fixed issue where \"Build Task CalculateSceneDependencyData failed with exception: Object reference not set to an instance of an object\" is thrown when building." | ||
"changelog": "- Fixed issue where SpriteAtlas addressable bundle size is doubled if previous build cache is not cleared" | ||
}, | ||
"upmCi": { | ||
"footprint": "04e9000332727dad441919b78ff684437b3fb0a2" | ||
"footprint": "aee7003bf54ab54970da01a2e91fa79a4b23300f" | ||
}, | ||
"documentationUrl": "https://docs.unity3d.com/Packages/[email protected]/manual/index.html", | ||
"repository": { | ||
"url": "https://github.cds.internal.unity3d.com/unity/Addressables.git", | ||
"type": "git", | ||
"revision": "6bd4bdae79fcdd3902dce37b766b3fae82d62fde" | ||
"revision": "74ca1aaeb603da7437db95664f9bb92252223dab" | ||
} | ||
} |