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## [1.19.0] - 2021-05-20 - Replaced our use of BinaryFormatter with new "USerialize" - USerializer performance in synthetic tests is about 40x faster than BinaryFormatter - Real world project tests have seen about 1.8x improvement of cold cache build times, and about 6x improvement of warm cache build times. - Fixed a case where internal type hash was not being cached correctly causing constant cold cache hits. - Fixed a case where previous build results could influence a new build incorrectly by including the wrong dlls. - Fixed a case where multiple scenes in the same asset bundle could generate invalid or incorrect dependencies and not load all necessary data. - Minor fix for native tep profiling results to separate the event name from the event context and to properly string escape the context. - Added the DisableVisibleSubAssetRepresentations build parameter.
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Unity Technologies
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May 20, 2021
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