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[directxmesh, directxtex, directxtk(12), uvatlas] Updated for October 2024 releases #41878
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Hmmm. Looks like the DirectXTex change broke something used by |
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Please fix also uvatlas #41844 (comment) (if not already included). |
Fixed the failure in rsm-bsa via a patch which is also in the mainline now for the upstream project so will be included in the next release of DirectXTex. A small one-line patch is still needed for rms-bsa which has also been submitted to that project. Applied a small patch per @dg0yt's request to uvatlas. Again, the changes are upstream as well as in the mainline. |
Locally verified all supported triplets and features:
And with the Microsoft GDK with Xbox Extensions installed:
ARM (32-bit) is being deprecated, so the arm-windows, arm-uwp triplets for these ports will no longer build. |
Includes adding new gameinput feature for directxtk and directxtk12 which makes use of the recently added gameinput port.